local UP_FLOORS_NORTH = {3678, 5543, 8599, 10035}
local UP_FLOORS_SOUTH = {1386}
local DRAW_WELL = 1369
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(item.itemid == DRAW_WELL and item.actionid ~= 100) then
return false
end
if(isInArray(UP_FLOORS_NORTH, item.itemid)) then
fromPosition.z = fromPosition.z - 1
fromPosition.y = fromPosition.y + 1
fromPosition.stackpos = STACKPOS_GROUND
if(item.actionid == 100 or getThingFromPos(fromPosition, false).itemid == 0) then
fromPosition.y = fromPosition.y - 2
end
elseif(isInArray(UP_FLOORS_SOUTH, item.itemid)) then
fromPosition.z = fromPosition.z + 1
fromPosition.y = fromPosition.y + 1
fromPosition.stackpos = STACKPOS_GROUND
if(item.actionid == 100 or getThingFromPos(fromPosition, false).itemid == 0) then
fromPosition.y = fromPosition.y - 2
end
else
fromPosition.z = fromPosition.z + 1
end
local pos, dir = getCreaturePosition(cid), SOUTH
if(pos.x < fromPosition.x) then
dir = EAST
elseif(pos.x == fromPosition.x) then
if(pos.y == fromPosition.y) then
dir = getCreatureLookDirection(cid)
elseif(pos.y > fromPosition.y) then
dir = NORTH
end
elseif(pos.x > fromPosition.x) then
dir = WEST
end
doTeleportThing(cid, fromPosition, false)
doCreatureSetLookDirection(cid, dir)
return true
end