If I remember correctly, the first 4 bytes of the spr/dat indicate the version, the next few bytes indicate things like sprite count, etc
dat="0x5383504E" spr="0x53835077
Nope, but i solved it already i just loaded the spr/dat with objectbuilder and objectbuilder shows the codes![]()
if i open it with hexedit it shows the wrong bytes thenWhat nope?
He told you the right thing, first 4 bytes are the sprite / dat file signature.