Got reports that nothing happened during the maintainance, everything ran smooth. We're happy because our first week had 0 server drops and reached a 99.82% of uptime (including the period of account creations before the opening that corresponds to the 00.18% of offline time).A little message from our host. It is possible to have some intermitency between 02:00 a.m. - 06:00 a.m. on July 7 to fix a firmware/software update. Have this on mind if you're playing between this hours
There's been some updates on our instagram too, so you can share GreedOT content with your friends.
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And currently there's 12 characters playing at 1:39 a.m. GMT-4 Chile, we're awaiting for more people to come this weekend!
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Regards
Thanks a lot!Very good server <3
Recommended 100%
- Added life leech on ranged and melee weapons based on % of damage dealt.
- Added mana leech into ranged weapons, wands/rods based on % of damage dealt.
- Changed wands and rods formula value
(level /20) + magicLevel * 0.25-0.5) + (attack * 1.25 - 1.5)
If level is less than or equal to 30, the price of each blessing is 2,000 gold (10,000 total)
If level is greater than 30 and less than 120, the price of each blessing is 2,000 plus 200 for each level above 30. You can derive a number by subtracting 20 from your level and multiplying by 1,000 (for all 5 blessings)
If level is greater or equal to 120, each blessing will be constant at 20,000 gold (100,000 for all)
what did you change in order to achieve it? there are public commits in tfs? could you share them if so, please?We have made some minor changes from player's reports, the path to reach Lethal Lissy was fixed in Ferries; we added missing items such as wand of draconia, hibiscus dress and lighting robe to the Rin's and Oaka's shop. Also we have a big change on our engine, we noticed an increase of CPU usage when too many creatures we're lured by too many players, for this, we changed the delay where creatures think which route they'll take.
Our creatures used to "overthink" which path to take because they think too fast, so, we changed that delay to be a little bit slower and see how it goes. This will be monitored during the next days to see if this has a positive impact on CPU usage, for the moment, this sightly modification didn't affect the monsters aggresive behaviour and fit well.
If the CPU goes to high this next days, we will delay this parameter a bit more to achieve our goal (that is, optimizing the server to run as fast as possible). Here goes a quick image of theforgottenserver-x64.exe process that seems to get benefit from this change.
The server keeps running smooth without a single error in console, with a great 98.77% uptime.
Regards!
Read this for the explaination TFS A* Algorithm :D (https://otland.net/threads/tfs-a-algorithm-d.282100/page-5#post-2729105) and apply changes from here TFS A* Algorithm :D (https://otland.net/threads/tfs-a-algorithm-d.282100/page-2#post-2706582). Also changewhat did you change in order to achieve it? there are public commits in tfs? could you share them if so, please?
static constexpr int32_t EVENT_CREATURE_PATH_INTERVAL
Looks great bro!Since it's taking some time to players to know that you can change your city and residence at temple NPCs, I made a new room called Room of Destiny for this propose. Here's a little picture of it, it leads to the 3 main cities (kilika, mi'hen, thais) and 2 sub-cities (roshamuul and greenshore).
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This is an incoming change, haven't upload it yet because we want to update everything at once. And when I say everything, is because we're developing funny mazes with challenging creatures to achieve a new dungeon system. This system will allow players to easily get some fossil runes to increase their weapon and equipment pieces more often, and the best thing is that they're going to be avaible every 24 hours.
Anyways, on the other hand we have changes that we already made in the server, so here's some changelogs:
I specially thank every player who's active on server discussion at discord and whatsapp, they guide me as developer to achieve the best for the server and I always try to listen them. We're also preparing a little increase on experience stages that will be announced soon along with the Room of Destiny and our firsts dungeons.
- We changed the bonus speed on creatures, it used to be X0.025 and now I decreased it to X0.020. It makes it much better to kite creatures right now, than it used to be.
- We added the talkaction !promotion for faster promotion, some players got lost on where to buy it (you can buy it on temples).
- We added the sale of upgrade, faith, enchantment, cleansing, alteration and fortune runes in every temple NPCs and Seymour NPC at the cost of 10 crystal coin for each one (100.000 gold coin). This will help player's who is seeking to upgrade an specific attribute on their equipments without caring about paying a high cost.
Regards!