danilopucci
Advanced OT User
Hello community,
Today I would like to share something very interesting that I have been working on couple of days: CipSoft binary sector converter
What is binary sector map?
Well.. lets start from the beggining
A couple of days ago, my friend @Way20 (a.k.a. WooX) mentioned something curious about the CipSoft 7.7 leak: there were some files, supposedly related to the Tibia 7.5 live maps.
Although I had already explored parts of the leaked files before, I had never touched the ones he was referring to.
He was talking about the map.bak folder.
When I took a look, I found a collection of strangely named .sec files — all with hexadecimal filenames — and, most importantly, stored in a binary format.
That alone was interesting… but what really caught my attention was something else he pointed out: the file dates.
The origimap and map folders are dated May 21, 2006, which matches the release of Tibia 7.7
(Tibia 7.7 news).
However, the files inside map.bak are dated November 16, 2005 — exactly the time of Tibia 7.5
(Tibia 7.55 news).
At that moment, I had only one reaction:
AFTER 10 YEARS, THERE IS A REAL CHANCE THAT WE HAVE THE ACTUAL TIBIA 7.55 MAPS RIGHT THERE.
And that’s when the fun really started.
From that point on, I joined him on this quest — diving into the code, reversing the format, and figuring out how these binary sector files actually work.
After a few days of reading raw bytes, dreaming in hexadecimals, experimenting with code, and constantly reviewing what I had already written — trying to imagine how CipSoft engineers might have thought about the logic while developing this format — and hunting for any clue the decompiled server code could give me, things finally started to make sense.
Honestly, without that decompiled code, this would have taken much longer, so huge thanks to @fusion32 for making this possible.
While I was deep into the binary side of things, @Way20 was constantly validating everything visually, checking that what we decoded actually matched the real map. Near the end, @kay also jumped in and helped us fill in the last missing conversion details that were still unclear.
And with all that combined…
I finally finished it yesterday.
I made it available here: GitHub - danilopucci/cipsoft-binary-sector-converter (https://github.com/danilopucci/cipsoft-binary-sector-converter)
At the readme file, there is all the details of the file format, the code of the binary layout is there and how to run!
After converting the data into text-based sector files, we were able to uncover several very interesting details that were lost during the 7.7 → 7.4 map conversion.
Here are a few examples of what we found:
And this is just the beginning.
There are many more details hidden in these sectors — and who knows… there may even be unresolved Tibia lore mysteries buried in this data as well.
If you want to open this converted map, you need to run the converter (detailed at github readme) and you need a map editor that can open that files.
I have used this one: [7.7] RealOTS 7.7 Cipsoft files (virgin) (https://otland.net/threads/7-7-realots-7-7-cipsoft-files-virgin.244562/page-8#post-2378818)
Thats all for now! Have fun!!
Today I would like to share something very interesting that I have been working on couple of days: CipSoft binary sector converter
What is binary sector map?
Well.. lets start from the beggining
A couple of days ago, my friend @Way20 (a.k.a. WooX) mentioned something curious about the CipSoft 7.7 leak: there were some files, supposedly related to the Tibia 7.5 live maps.
Although I had already explored parts of the leaked files before, I had never touched the ones he was referring to.
He was talking about the map.bak folder.
When I took a look, I found a collection of strangely named .sec files — all with hexadecimal filenames — and, most importantly, stored in a binary format.
That alone was interesting… but what really caught my attention was something else he pointed out: the file dates.
The origimap and map folders are dated May 21, 2006, which matches the release of Tibia 7.7
(Tibia 7.7 news).
However, the files inside map.bak are dated November 16, 2005 — exactly the time of Tibia 7.5
(Tibia 7.55 news).
At that moment, I had only one reaction:
AFTER 10 YEARS, THERE IS A REAL CHANCE THAT WE HAVE THE ACTUAL TIBIA 7.55 MAPS RIGHT THERE.
And that’s when the fun really started.
From that point on, I joined him on this quest — diving into the code, reversing the format, and figuring out how these binary sector files actually work.
After a few days of reading raw bytes, dreaming in hexadecimals, experimenting with code, and constantly reviewing what I had already written — trying to imagine how CipSoft engineers might have thought about the logic while developing this format — and hunting for any clue the decompiled server code could give me, things finally started to make sense.
Honestly, without that decompiled code, this would have taken much longer, so huge thanks to @fusion32 for making this possible.
While I was deep into the binary side of things, @Way20 was constantly validating everything visually, checking that what we decoded actually matched the real map. Near the end, @kay also jumped in and helped us fill in the last missing conversion details that were still unclear.
And with all that combined…
I finally finished it yesterday.
I made it available here: GitHub - danilopucci/cipsoft-binary-sector-converter (https://github.com/danilopucci/cipsoft-binary-sector-converter)
At the readme file, there is all the details of the file format, the code of the binary layout is there and how to run!
After converting the data into text-based sector files, we were able to uncover several very interesting details that were lost during the 7.7 → 7.4 map conversion.
Here are a few examples of what we found:
And this is just the beginning.
There are many more details hidden in these sectors — and who knows… there may even be unresolved Tibia lore mysteries buried in this data as well.
If you want to open this converted map, you need to run the converter (detailed at github readme) and you need a map editor that can open that files.
I have used this one: [7.7] RealOTS 7.7 Cipsoft files (virgin) (https://otland.net/threads/7-7-realots-7-7-cipsoft-files-virgin.244562/page-8#post-2378818)
Thats all for now! Have fun!!
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