• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • If you're using Gesior 2012 or MyAAC, please review this thread for information about a serious security vulnerability and a fix.

CipSoft's "Creator" software (Map Editor and more)

Antony Cordeiro

Advanced OT User
Joined
May 26, 2017
Messages
378
Reaction score
190
kay is at it again

Knightmare was (is) a big fan of Tolkien. Other guilds tried to come up with their own concepts and lore that did not have anything to do Tolkien's stuff, since it was already too much such things at the time. But those ideas would almost never be implemented unless there was some connection to Tolkien due to both CIP and Knightmare being big fans of his books - that's the course of the game they initially took. And that was the sad reality for a while. There were a lot of mappers and lore writers - some doing minor details, some doing entire city sketches. A lot of them never got accepted. Pretty much your only chance of getting something implemented was by submitting a draft to Knightmare or a few others that were close to CIP. And by doing so, he'd take a lot (if not full) credit for it. Which is why Knightmare isn't that liked among the old guilds. He had the role of a community manager back then, sort of like the modern CM's today. His job (back then) mostly consisted of using someone else's drafts, adding some Tolkien allusion to it, forwarding it to CIP and getting full credit for it. TL/DR: Knightmare did not do much on his own. He wasn't creative, or a great mapper, or a great lore writer. He was (is) a big fan of Tolkien, a complete nerd about it, and loved taking full cred for other people's ideas.

And oh, we're not friends. We were enemies but we have some mutual connections.
Just because we can be respectful to each others doesn't mean we are friends.
That just shows you haven't quite grasped the concept of socializing with people.
You always seem to think you know shit but very often just come off as an asshole.

I don't even know why I'm replying to you here. It's not like you care anyways - you're always looking to argue with people. Never understood people like you. Go on and post some more stuff you think you know, but you actually don't.

We're all used to the map right now, and it doesn't have any mystery left, but can we take a moment and realize how brilliant the map design is? How every single creature on the classic map (Mainland, Ankrahmun/Darashia and Edron) is thoughtfully put in? How HUGE and complex the underground levels are? The maps from 1998 to 2005 just amaze me.

Many people think that a good map means how "beautiful" it is and how many details it contains. But your local farm in a modern MMORPG could be the most realistic local farm you've ever seen in a video game, but at the end of the day, it's just a freakin' farm and there's nothing special about it. There's no feeling or mystery attached to it.

Tibia have a "best" map design. Everything is connected to each other in genuine ways. Hard monsters roam near easy monsters, there is a deep underground level, there are a lot mazes, it's slow-pace, etc. And more often than not, you will get lost for a while and then enter a door that suddenly puts you way back at the beginning, mindblowing the hell out of you. I had this exact same feeling in Tibia back in the early days.

So, yeah... Knightmare was actually a genius and there is no doubt about that. The feeling is stronger than just a tolkien plagiary.
 

zbizu

Legendary OT User
Joined
Nov 22, 2010
Messages
3,252
Solutions
25
Reaction score
2,514
Location
Poland
GitHub
Zbizu
I'm still curious whether they created maze of lost souls manually or used some sort of script. Insane amount of work if they've done it manually.
One good thing about this creator tool is that one person can build both the area and all the triggers/lore pieces around it so miscommunications between level designer and programmer/lore team are nearly impossible to happen.
 
Last edited:

Ezzz

Developer of Nostalrius and The Violet Project
Joined
Feb 26, 2010
Messages
1,871
Solutions
3
Reaction score
777
Location
Spain, Europe
I'm still curious whether they created maze of lost souls manually or used some sort of script. Insane amount of work if they've done it manually.
One good thing about this creator tool is that one person can build both the area and all the triggers/lore pieces around it so miscommunications between level designer and programmer/lore team are nearly impossible to happen.
There is a category for maze of lost souls in moveuse so they did it simply with that interface, not losing track of anything in general
 

zbizu

Legendary OT User
Joined
Nov 22, 2010
Messages
3,252
Solutions
25
Reaction score
2,514
Location
Poland
GitHub
Zbizu
There is a category for maze of lost souls in moveuse so they did it simply with that interface, not losing track of anything in general

I meant drawing the tunnels. Seems to be drawn manually considering inconsistencies in tunnel styles.
 

Terotrificy

Advanced OT User
Joined
Oct 18, 2020
Messages
371
Solutions
13
Reaction score
213
Location
Santiago, Chile.
We're all used to the map right now, and it doesn't have any mystery left, but can we take a moment and realize how brilliant the map design is? How every single creature on the classic map (Mainland, Ankrahmun/Darashia and Edron) is thoughtfully put in? How HUGE and complex the underground levels are? The maps from 1998 to 2005 just amaze me.

Many people think that a good map means how "beautiful" it is and how many details it contains. But your local farm in a modern MMORPG could be the most realistic local farm you've ever seen in a video game, but at the end of the day, it's just a freakin' farm and there's nothing special about it. There's no feeling or mystery attached to it.

Tibia have a "best" map design. Everything is connected to each other in genuine ways. Hard monsters roam near easy monsters, there is a deep underground level, there are a lot mazes, it's slow-pace, etc. And more often than not, you will get lost for a while and then enter a door that suddenly puts you way back at the beginning, mindblowing the hell out of you. I had this exact same feeling in Tibia back in the early days.

So, yeah... Knightmare was actually a genius and there is no doubt about that. The feeling is stronger than just a tolkien plagiary.
Rofl xd
 
Top