Thats a custom rme, right?Remere's Map Editor has nearly everything their internal tool does. For everything else, the cost of developing new widgets outweighs the benefits (unless you're willing to develop it anyway and you don't value your time).
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Fuck, I hate wxWidgets lacking dark mode support so bad.Remere's Map Editor has nearly everything their internal tool does. For everything else, the cost of developing new widgets outweighs the benefits (unless you're willing to develop it anyway and you don't value your time).
It's my private project. The point is that the minimap, item list, browse field, and item properties, so almost everything they have on that screenshot - are all available on public repositories (there are at least four that developed their features independently). The codebase is ugly and adding small things requires changing over 10 files at a time, but the mapeditor itself gets the job done. Hence why, it wasn't replaced by anything yet.Thats a custom rme, right?
There was one discussed in the 7.7 files thread, but as far as I'm aware, it was only available as a compiled executable.Sorry, I dont even know if this is the right place or exactly the subject we are discussing here, but, is there any remere distribution that can read, edit and save .sec files? @zbizu
It's my private project. The point is that the minimap, item list, browse field, and item properties, so almost everything they have on that screenshot - are all available on public repositories (there are at least four that developed their features independently). The codebase is ugly and adding small things requires changing over 10 files at a time, but the mapeditor itself gets the job done. Hence why, it wasn't replaced by anything yet.
There was one discussed in the 7.7 files thread, but as far as I'm aware, it was only available as a compiled executable.
It`s interesting.Remere's Map Editor has nearly everything their internal tool does. For everything else, the cost of developing new widgets outweighs the benefits (unless you're willing to develop it anyway and you don't value your time).
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I have been using one of the newer map editors and its pretty much already on par with cipsofts you can load your data folder
and
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open any script related to an object on map if it has a script attached to it. same for npcs monsters and what not.
Interesting thoughtsI didn't manage to read all the posts because there is a lot of pushing regarding mapper knightmare and others and this is not the main topic.
The pictures look old yet I am not surprised by the performance of this program.
CIP has implemented a lot of possibilities in one editor.
One man making a map , without knowledge of programming can create a plot NPCs to a given corner of the map, invasions and much more.
This gives CIP an advantage.
They do not need : mapper, scripter, etc.
One man will do the whole thing.
Our community could use such a program that works on many levels.
Even in the creation of NPCs.
You choose the NPC option.
Then a vendor.
Then items and quotas.
The program creates map and npc files in a folder.
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