SPEECHBUBBLE_NONE = 0,
SPEECHBUBBLE_NORMAL = 1,
SPEECHBUBBLE_TRADE = 2,
SPEECHBUBBLE_QUEST = 3,
SPEECHBUBBLE_QUESTTRADER = 4,
<npc name="Eryn" script="runes.lua" walkinterval="2000" floorchange="0" speechbubble="2">
SPEECHBUBBLE_NONE = 0,
SPEECHBUBBLE_NORMAL = 1,
SPEECHBUBBLE_TRADE = 2,
SPEECHBUBBLE_QUEST = 3,
SPEECHBUBBLE_QUESTTRADER = 4,
<npc name="Eryn" script="runes.lua" walkinterval="2000" floorchange="0" speechbubble="2">
It is configurable in NPC XML file. Just add there "speechbubble" parameter into "<npc>" node and you will be able to configure it.
Possible options:
Code:SPEECHBUBBLE_NONE = 0, SPEECHBUBBLE_NORMAL = 1, SPEECHBUBBLE_TRADE = 2, SPEECHBUBBLE_QUEST = 3, SPEECHBUBBLE_QUESTTRADER = 4,
Just set it to the one of the values listed above, like "0", which is "none", till "4" which is "quest trader".
Example:
Code:<npc name="Eryn" script="runes.lua" walkinterval="2000" floorchange="0" speechbubble="2">
Regards,
I put speechbubble = 0 and still with the cloud lol, ;S
i tried with tfs and it worked, he is probably using OTX from malucodid you reload your server completely? I mean new start.
if so, then it would be a bug needed to be reported to the tfs team at github.
i tried with tfs and it worked, he is probably using OTX from maluco
Delete this part, up to the next 'end'.
malucooo/otxserver-new
Yeah, i know. Guess the dev took a bad shortcut.So it seems its messing with cloud of thought outside the NPC .xml file. Not good. Because you set something in NPC.xml, and then it being overwritten by lua script. Not a good solution.
probably yes you just need to extract the resources file, edit the respective image (graphics_resources.rcc\images\creatures\hud\flags\speech.png) and add as many as you want, and add the source part of course.
View attachment 66292