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Lua Coloured "Aaaah..."

SnowFox

New Member
Joined
May 18, 2008
Messages
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I would like the Aaah... for when you use a potion to be a random colour each time. If you understand what i mean, if this isnt possible can i just get it to say Aaaah in yellow and not Orange.


Potion Script:
Code:
local config = {
	removeOnUse = "yes",
	splashable = "no",
	realAnimation = "yes", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {170, 270}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {350, 500}, level = 50, vocations = {3, 4, 7, 8, 11, 12}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {600, 800}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {1000, 1200}, level = 120, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion
	[2275] = {empty = 7635, splash = 2, health = {1500, 1800}, mana = {100, 230}, level = 1, vocations = {4, 8, 12}, vocStr = "knights"}, -- donated UH
	[2300] = {empty = 7635, splash = 2, health = {400, 500}, mana = {800, 1000}, level = 1, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- donated Manarune

	[7620] = {empty = 7636, splash = 7, mana = {120, 230}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {300, 400}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {500, 700}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {300, 400}, mana = {300, 530}, level = 300, vocations = {3, 7, 11}, vocStr = "paladins"}, -- great spirit potion
	[2284] = {empty = 7635, splash = 3, health = {400, 600}, mana = {400, 730}, level = 1, vocations = {3, 7, 11}, vocStr = "paladins"}, -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_RED)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		return true
	end

	doTransformItem(item.uid, potion.empty)
	return true
end


Thanks in advanced.
 
Code:
local config = {
	removeOnUse = "yes",
	splashable = "no",
	realAnimation = "yes", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {170, 270}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {350, 500}, level = 50, vocations = {3, 4, 7, 8, 11, 12}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {600, 800}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {1000, 1200}, level = 120, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion
	[2275] = {empty = 7635, splash = 2, health = {1500, 1800}, mana = {100, 230}, level = 1, vocations = {4, 8, 12}, vocStr = "knights"}, -- donated UH
	[2300] = {empty = 7635, splash = 2, health = {400, 500}, mana = {800, 1000}, level = 1, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- donated Manarune

	[7620] = {empty = 7636, splash = 7, mana = {120, 230}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {300, 400}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {500, 700}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {300, 400}, mana = {300, 530}, level = 300, vocations = {3, 7, 11}, vocStr = "paladins"}, -- great spirit potion
	[2284] = {empty = 7635, splash = 3, health = {400, 600}, mana = {400, 730}, level = 1, vocations = {3, 7, 11}, vocStr = "paladins"}, -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_RED)
	if(not realAnimation) then
		doSendAnimatedText(pos, "Aaaah...", math.random (1,255))
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doSendAnimatedText(pos, "Aaaah...", math.random (1,255), false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		return true
	end

	doTransformItem(item.uid, potion.empty)
	return true
end
 
Code:
local config = {
	removeOnUse = "yes",
	splashable = "no",
	realAnimation = "yes", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {170, 270}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {350, 500}, level = 50, vocations = {3, 4, 7, 8, 11, 12}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {600, 800}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {1000, 1200}, level = 120, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion
	[2275] = {empty = 7635, splash = 2, health = {1500, 1800}, mana = {100, 230}, level = 1, vocations = {4, 8, 12}, vocStr = "knights"}, -- donated UH
	[2300] = {empty = 7635, splash = 2, health = {400, 500}, mana = {800, 1000}, level = 1, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- donated Manarune

	[7620] = {empty = 7636, splash = 7, mana = {120, 230}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {300, 400}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {500, 700}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {300, 400}, mana = {300, 530}, level = 300, vocations = {3, 7, 11}, vocStr = "paladins"}, -- great spirit potion
	[2284] = {empty = 7635, splash = 3, health = {400, 600}, mana = {400, 730}, level = 1, vocations = {3, 7, 11}, vocStr = "paladins"}, -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(isInArray({0, 65535}, toPosition.x)) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		return doTransformItem(item.uid, potion.empty)
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		return doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges))
	then
		return doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(toPosition, CONST_ME_MAGIC_RED)
	if(not realAnimation) then
		doSendAnimatedText(toPosition, "Aaaah...", math.random(255))
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doSendAnimatedText(toPosition, "Aaaah...", math.random(255), tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		return true
	end

	return doTransformItem(item.uid, potion.empty)
end
 
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