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Crash & Bug reports

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Talaturen said:
You don't need "and item.actionid == 4907" check in the script as you already registered it as actionid 4907, I can't see anything wrong in your script, login on your server as a gamemaster and look at the tile and post the look message.

Here is the look message:

You see time tile.
ItemID: [471].
ActionID: [4907].
Position: [X: 164] [Y: 58] [Z: 7].
 
It's me Mikeware, forgot the password of the email i put on registration now i can't get back lol
so, Talaturen, it's something wrong right? cuz as u can see the itemid and actionid are both rights and there's nothing wrong on the script, at least as i can see :)
 
Are you sure that itemID 471 is not already registered to another StepIn movement?
 
Ya im sure, try make urself a script to teleport when u step in a tile like the one i did and test if it's work, i guess its a bug ^^
 
Found some bugs, No vocations can use Skills and are getting skill lvls over than 20, thats normal??

thanks
 
use phpmyadmin v2.11



I would suggest you to write "use phpmyadmin v2.11" insead of using the commandline cause you have to do the same and the same each time you want to import triggers.

My phpmyadmin is v2.10.1, how do I update to v2.11? and just doing this ill fix the problem?

if not, if i import the triggers, i'll loose the accounts already made and the other things?
 
It will fix the problem for NEW characters, not old ones created without triggers, this has been fixed in 0.2.4 and the latest SVN revision, but this "bug" (more like your fault for not importing triggers before launching your server...) still exists in 0.2.3.
 
Hmm ok but its not to worry about in my case, there's just test accounts made yet, any prevision for the release of 0.2.4?
 
Hello, I would like to inform that I detected a serious bug in NPCs.

PS: I use the version more recent (rev 188).

First you obtain two weapons (we go to use 2 giant sword in this example), now you kill any monster and go to a NPC and sell one of your two giant swords and then the NPC give the money but dont remove a item.

also it happened some crash (I am not certain that it has relation with bug in the NPC):

Code:

Code:
*****************************************************
Error report - Fri Aug 10 23:37:23 2007

Compiler info - gcc 3.4.2 (mingw-special)
Compilation Date - Aug 10 2007 20:29:14

Memory load: 37
Total phys: 2096300 K available phys: 1300660 K
Start time: 10-8-2007  23:47:10
Kernel time: 0:12:16.859
User time: 1:30:50.581
Threads: 97

Exception: 0xc0000005 at eip = 0x77c22a16
eax = 0x7
ebx = 0x2bc7573 -> 0x73a60802
ecx = 0x7ffffffe
edx = 0x1f347a53 -> 0x347a8420
esi = 0x1f347744 -> 0x18
edi = 0x6086df -> 0
ebp = 0x1f347968 -> 0x1f3479a4
esp = 0x1f3476fc -> 0x310
efl = 0x10202

---Stack Trace---
From: 0x1f3476fc to: 0x1f350000
0x1f3476fc | 0x310
0x1f347700 | 0x1f347a3c -> 0x79616c50
0x1f347704 | 0x2bc75c8 -> 0x2e75c28
0x1f347708 | 0x7c90ee18 -> 0x83ec8b55
0x1f34770c | 0x1f347938 -> 0x44928e
0x1f347710 | 0x7c90ee18 -> 0x83ec8b55
0x1f347714 | 0x7c910738 -> 0xffffffff
0x1f347718 | 0x7
0x1f34771c | 0
0x1f347720 | 0x7c911596 -> 0xe245c6
0x1f347724 | 0
0x1f347728 | 0
0x1f34772c | 0
0x1f347730 | 0
0x1f347734 | 0x1f347984 -> 0x1f347a54
0x1f347738 | 0x6086df -> 0
0x1f34773c | 0
0x1f347740 | 0x3f0778 -> 0x11aa0520
0x1f347744 | 0x18
0x1f347748 | 0
0x1f34774c | 0x7
0x1f347750 | 0xffffffff
0x1f347754 | 0x1f3479b8 -> 0x5e31b4
0x1f347758 | 0
0x1f34775c | 0x7c910738 -> 0xffffffff
0x1f347760 | 0xffffffff
0x1f347764 | 0x7c910732 -> 0x900004c2
0x1f347768 | 0x7c9106ab -> 0x7589f08b
0x1f34776c | 0x7c9106eb -> 0x90000cc2
0x1f347770 | 0
0x1f347774 | 0x20
0x1f347778 | 0
0x1f34777c | 0x9
0x1f347780 | 0x1f3476dc -> 0x22f6b0
0x1f347784 | 0x2
0x1f347788 | 0x1f3477d0 -> 0x1f34ff5c
0x1f34778c | 0x7c90ee18 -> 0x83ec8b55
0x1f347790 | 0x7c910570 -> 0xffffffff
0x1f347794 | 0xffffffff
0x1f347798 | 0x7c91056d -> 0xff000cc2
0x1f34779c | 0x77c0c2de -> 0xb178e8
0x1f3477a0 | 0x3f0000 -> 0xc8
0x1f3477a4 | 0x4
0x1f3477a8 | 0x77c0c2e3 -> 0xccccccc3
0x1f3477ac | 0
0x1f3477b0 | 0x2bc7640 -> 0x1449d968
0x1f3477b4 | 0x2890000 -> 0x380
0x1f3477b8 | 0xffffffff
0x1f3477bc | 0x77c0c774 -> 0xccccccc3
0x1f3477c0 | 0x3e0035 -> 0xc308c483
0x1f3477c4 | 0
0x1f3477c8 | 0x1f3477ac -> 0
0x1f3477cc | 0x3d8881 -> 0xc483d88b
0x1f3477d0 | 0x1f34ff5c -> 0x1f34ffa4
0x1f3477d4 | 0
0x1f3477d8 | 0x12d5b6a8 -> 0
0x1f3477dc | 0xffffffff
0x1f3477e0 | 0x77c0c2e3 -> 0xccccccc3
0x1f3477e4 | 0x20
0x1f3477e8 | 0x13001d20 -> 0x130022a0
0x1f3477ec | 0x3f0000 -> 0xc8
0x1f3477f0 | 0x1f3475e8 -> 0x22f95c
0x1f3477f4 | 0x13c11d20 -> 0x13e85f70
0x1f3477f8 | 0x1f347838 -> 0x1f34ff5c
0x1f3477fc | 0x7c90ee18 -> 0x83ec8b55
0x1f347800 | 0x7c9106f0 -> 0xffffffff
0x1f347804 | 0xffffffff
0x1f347808 | 0x7c9106eb -> 0x90000cc2
0x1f34780c | 0x77c0c3c9 -> 0xb08de8
0x1f347810 | 0x3f0000 -> 0xc8
0x1f347814 | 0
0x1f347818 | 0x77c0c3ce -> 0xccccccc3
0x1f34781c | 0x310
0x1f347820 | 0x2bc75c8 -> 0x2e75c28
0x1f347824 | 0x18
0x1f347828 | 0x3
0x1f34782c | 0x4da6e08 -> 0
0x1f347830 | 0x1f34781c -> 0x310
0x1f347834 | 0x13c11d20 -> 0x13e85f70
0x1f347838 | 0x1f34ff5c -> 0x1f34ffa4
0x1f34783c | 0x77c15c94 -> 0x83ec8b55
0x1f347840 | 0x77bf2088 -> 0xffffffff
0x1f347844 | 0xffffffff
0x1f347848 | 0x77c0c3ce -> 0xccccccc3
0x1f34784c | 0x77c0c3e7 -> 0x7559c085
0x1f347850 | 0x18
0x1f347854 | 0x1f347864 -> 0x1f3478c4
0x1f347858 | 0x77c0c42e -> 0xc35d5959
0x1f34785c | 0x18
0x1f347860 | 0x18
0x1f347864 | 0x1f3478c4 -> 0x1f3478e4
0x1f347868 | 0x52854b -> 0x8bbc458b
0x1f34786c | 0x1f347884 -> 0x1f347920
0x1f347870 | 0x3
0x1f347874 | 0x1f3478c8 -> 0x5dc6cf
0x1f347878 | 0x20
0x1f34787c | 0x1f3478c8 -> 0x5dc6cf
0x1f347880 | 0x12d5b6a8 -> 0
0x1f347884 | 0x1f347920 -> 0x61bdf8
0x1f347888 | 0x1
0x1f34788c | 0x2166708 -> 0x657962
0x1f347890 | 0x1f3478bc -> 0x1f3478d3
0x1f347894 | 0x3dfad8 -> 0xc70cc483
0x1f347898 | 0x2bc75c8 -> 0x2e75c28
0x1f34789c | 0x525830 -> 0x8de58955
0x1f3478a0 | 0x5fb954 -> 0x10d00ff
0x1f3478a4 | 0x1f3478b8 -> 0x5e31b4
0x1f3478a8 | 0x528560 -> 0x830cc583
0x1f3478ac | 0x1f34786c -> 0x1f347884
0x1f3478b0 | 0x3f0248 -> 0x3f0248
0x1f3478b4 | 0x1f3478d4 -> 0x1f3478f4
0x1f3478b8 | 0x5e31b4 -> 0x9090c3c9
0x1f3478bc | 0x1f3478d3 -> 0x3478f400
0x1f3478c0 | 0x113f5b40 -> 0x10004ffc
0x1f3478c4 | 0x1f3478e4 -> 0x1f347914
0x1f3478c8 | 0x5dc6cf -> 0xc9fc458b
0x1f3478cc | 0x1f3478e0 -> 0x61bdf8
0x1f3478d0 | 0x61bdf8 -> 0
0x1f3478d4 | 0x1f3478f4 -> 0x46ef878
0x1f3478d8 | 0x5e2adf -> 0xc9f4458b
0x1f3478dc | 0x1f3478e8 -> 0x5dc7b1
0x1f3478e0 | 0x61bdf8 -> 0
0x1f3478e4 | 0x1f347914 -> 0x1f347934
0x1f3478e8 | 0x5dc7b1 -> 0xebe84589
0x1f3478ec | 0x61bdf4 -> 0
0x1f3478f0 | 0x1f347960 -> 0x100050ac
0x1f3478f4 | 0x46ef878 -> 0x100051d4
0x1f3478f8 | 0x5b1994 -> 0x8bfc4589
0x1f3478fc | 0x61bdf8 -> 0
0x1f347900 | 0x61bdf8 -> 0
0x1f347904 | 0x1f347924 -> 0x1f347934
0x1f347908 | 0x5dc6cf -> 0xc9fc458b
0x1f34790c | 0x1f347920 -> 0x61bdf8
0x1f347910 | 0x61bdf8 -> 0
0x1f347914 | 0x1f347934 -> 0x1f347954
0x1f347918 | 0x5b0498 -> 0x8bfc4589
0x1f34791c | 0x61bdf4 -> 0
0x1f347920 | 0x61bdf8 -> 0
0x1f347924 | 0x1f347934 -> 0x1f347954
0x1f347928 | 0x5b0475 -> 0x8bfc4589
0x1f34792c | 0x61bdf4 -> 0
0x1f347930 | 0x61bdf8 -> 0
0x1f347934 | 0x1f347954 -> 0x1f347984
0x1f347938 | 0x44928e -> 0x3174c084
0x1f347938  Game::getCreatureByID(unsigned int)(0x44923a)
0x1f34793c | 0x1f347950 -> 0x61bdf8
0x1f347940 | 0x1f34794c -> 0x61bdf8
0x1f347944 | 0x61b5e0 -> 0
0x1f347948 | 0
0x1f34794c | 0x61bdf8 -> 0
0x1f347950 | 0x61bdf8 -> 0
0x1f347954 | 0x1f347984 -> 0x1f347a54
0x1f347958 | 0x492070 -> 0x83e44589
0x1f347958  ScriptEnviroment::getThingByUID(unsigned int)(0x491fbe)
0x1f34795c | 0x61bd30 -> 0x20d8f88
0x1f347960 | 0x100050ac -> 0xede85155
0x1f347964 | 0x174a
0x1f347968 | 0x1f3479a4 -> 0x1f347ab4 \\\\\\ stack frame //////
0x1f34796c | 0x77c1f962 -> 0x850cc483 <-- ret
0x1f347970 | 0x1f347984 -> 0x1f347a54
0x1f347974 | 0x6086c5 -> 0x79616c50
0x1f347978 | 0x1f3479b4 -> 0x7
0x1f34797c | 0x310
0x1f347980 | 0x2bc75c8 -> 0x2e75c28
0x1f347984 | 0x1f347a54 -> 0x1f347a84
0x1f347988 | 0x7fffffe7
0x1f34798c | 0x1f347a3c -> 0x79616c50
0x1f347990 | 0x42
0x1f347994 | 0
0x1f347998 | 0
0x1f34799c | 0x2bc75c8 -> 0x2e75c28
0x1f3479a0 | 0
0x1f3479a4 | 0x1f347ab4 -> 0x1f347ac4 \\\\\\ stack frame //////
0x1f3479a8 | 0x498097 -> 0xff78858d <-- ret
0x1f3479a8  LuaScriptInterface::internalGetPlayerInfo(lua_State*, PlayerInfo_t)(0x497a9c)
0x1f3479ac | 0x1f347a3c -> 0x79616c50
0x1f3479b0 | 0x6086c5 -> 0x79616c50
0x1f3479b4 | 0x7
0x1f3479b8 | 0x5e31b4 -> 0x9090c3c9
0x1f3479bc | 0x1f3479d3 -> 0x3479f400
0x1f3479c0 | 0x113f5b40 -> 0x10004ffc
0x1f3479c4 | 0x1f3479e4 -> 0x1f347a14
0x1f3479c8 | 0x5dc6cf -> 0xc9fc458b
0x1f347a1c  LuaScriptInterface::internalGetPlayerInfo(lua_State*, PlayerInfo_t)(0x497a9c)
0x1f347a38  Game::getCreatureByID(unsigned int)(0x44923a)
0x1f347a58  ScriptEnviroment::getThingByUID(unsigned int)(0x491fbe)
0x1f347a88  ScriptEnviroment::getPlayerByUID(unsigned int)(0x4921da)
0x1f347a90 | 0x100050ac -> 0xede85155
0x1f347a94 | 0x61b670 -> 0x41c
0x1f347a98 | 0x100050ac -> 0xede85155
0x1f347a9c | 0x2ce17d8 -> 0x2bc75c8
0x1f347aa0 | 0x363bdc8 -> 0
0x1f347aa4 | 0x1f347b30 -> 0x2ce17d8
0x1f347aa8 | 0x2bc75c8 -> 0x2e75c28
0x1f347aac | 0x2bc75c8 -> 0x2e75c28
0x1f347ab0 | 0x310
0x1f347ab4 | 0x1f347ac4 -> 0x1f347b54 \\\\\\ stack frame //////
0x1f347ab8 | 0x4982ed -> 0x5590c3c9 <-- ret
0x1f347ab8  LuaScriptInterface::luaGetPlayerPosition(lua_State*)(0x4982d4)
0x1f347abc | 0x2bc75c8 -> 0x2e75c28
0x1f347ac0 | 0x7
0x1f347ac4 | 0x1f347b54 -> 0x1f347bd0 \\\\\\ stack frame //////
0x1f347ac8 | 0x3d54e1 -> 0x8504c483 <-- ret
0x1f347acc | 0x2bc75c8 -> 0x2e75c28
0x1f347ad0 | 0x4da7018 -> 0x2070158
0x1f347ad4 | 0x1
0x1f347ad8 | 0x3de557 -> 0x830cc483
0x1f347adc | 0x2bc75c8 -> 0x2e75c28
0x1f347ae0 | 0x4da7018 -> 0x2070158
0x1f347ae4 | 0x1
0x1f347ae8 | 0
0x1f347b30 | 0x2ce17d8 -> 0x2bc75c8
0x1f347b34 | 0x5e3329 -> 0x83f0458b
0x1f347b38 | 0x5
0x1f347b3c | 0x4a0d458 -> 0x1
0x1f347b40 | 0x61b698 -> 0
0x1f347b44 | 0x1f347bd0 -> 0x1f347ce0
0x1f347b48 | 0
0x1f347b4c | 0
0x1f347b50 | 0x2bc75c8 -> 0x2e75c28
0x1f347b54 | 0x1f347bd0 -> 0x1f347ce0 \\\\\\ stack frame //////
0x1f347b58 | 0x3d58a2 -> 0x8b08c483 <-- ret
0x1f347b5c | 0x2bc75c8 -> 0x2e75c28
0x1f347b60 | 0xa
0x1f347b64 | 0x2bc75c8 -> 0x2e75c28
0x1f347b68 | 0x3d2125 -> 0xc30cc483
0x1f347b6c | 0x2bc75c8 -> 0x2e75c28
0x1f347b70 | 0x4da6d18 -> 0x214c9a0
0x1f347b74 | 0x1
0x1f347b78 | 0x3d509a -> 0x8b08c483
0x1f347bac | 0x56433230
0x1f347bb0 | 0
0x1f347bb4 | 0x4a0d458 -> 0x1
0x1f347bb8 | 0x4a0d458 -> 0x1
0x1f347bbc | 0x1f347c01 -> 0x1002bc75
0x1f347bc0 | 0x1f347c00 -> 0x2bc7501
0x1f347bc4 | 0x61b698 -> 0
0x1f347bc8 | 0x61b698 -> 0
0x1f347bcc | 0
0x1f347bd0 | 0x1f347ce0 -> 0x1f347d10 \\\\\\ stack frame //////
0x1f347bd4 | 0x3d5ac1 -> 0xc483e88b <-- ret
0x1f347bd8 | 0x2bc75c8 -> 0x2e75c28
0x1f347bdc | 0x3d2110 -> 0x824448b
0x1f347be0 | 0x1f347c1c -> 0x4da6d18
0x1f347be4 | 0x1
0x1f347be8 | 0x2bc75c8 -> 0x2e75c28
0x1f347bec | 0x1f347ce0 -> 0x1f347d10
0x1f347bf0 | 0x10003b7a -> 0xcccccccc
0x1f347bf4 | 0x520000 -> 0x24548914
0x1f347c24  LuaScriptInterface::callFunction(unsigned int)(0x4946b8)
0x1f347c88  LuaScriptInterface::callFunction(unsigned int)(0x4946b8)
0x1f347cbc | 0x2bc75c8 -> 0x2e75c28
0x1f347cc0 | 0x4
0x1f347cc4 | 0
0x1f347cc8 | 0x3639e60 -> 0x30003
0x1f347ccc | 0x117ccad0 -> 0xac0
0x1f347cd0 | 0x3d198f -> 0x5f0cc483
0x1f347cd4 | 0x10003b7a -> 0xcccccccc
0x1f347cd8 | 0x117ccad0 -> 0xac0
0x1f347cdc | 0x7c911596 -> 0xe245c6
0x1f347ce0 | 0x1f347d10 -> 0x1f347d30 \\\\\\ stack frame //////
0x1f347ce4 | 0x4c66ce -> 0x7358de8 <-- ret
0x1f347ce4  NpcScript::onCreatureSay(Creature const*, SpeakClasses, std::string const&)(0x4c657a)
0x1f347ce8 | 0x3018350 -> 0x61776c
0x1f347cec | 0x3
0x1f347cf0 | 0x3ff00000
0x1f347cf4 | 0
0x1f347cf8 | 0x10df3708 -> 0x1270e208
0x1f347cfc | 0
0x1f347d00 | 0x11825d64 -> 0x6181f0
0x1f347d04 | 0x2bc75c8 -> 0x2e75c28
0x1f347d08 | 0x10003b7a -> 0xcccccccc
0x1f347d0c | 0x61b670 -> 0x41c
0x1f347d10 | 0x1f347d30 -> 0x1f347e00 \\\\\\ stack frame //////
0x1f347d14 | 0x4c3aa2 -> 0x5b14c483 <-- ret
0x1f347d14  Npc::onCreatureSay(Creature const*, SpeakClasses, std::string const&)(0x4c3a34)
0x1f347d18 | 0x4ce7410 -> 0x618e44
0x1f347d1c | 0x11825970 -> 0x617f90
0x1f347d20 | 0x1
0x1f347d24 | 0x1f3480d8 -> 0x3639e5c
0x1f347d28 | 0x567f32c -> 0x81f
0x1f347d2c | 0x10df3708 -> 0x1270e208
0x1f347d30 | 0x1f347e00 -> 0x1f347e90 \\\\\\ stack frame //////
0x1f347d34 | 0x457045 -> 0x89b4458d <-- ret
0x1f347d34  Game::internalCreatureSay(Creature*, SpeakClasses, std::string const&)(0x456d2a)
0x1f347d38 | 0x2d399b0 -> 0x617868
0x1f347d3c | 0x11825970 -> 0x617f90
0x1f347d40 | 0x1
0x1f347d44 | 0x1f3480d8 -> 0x3639e5c
0x1f347d48 | 0
0x1f347d4c | 0
0x1f347d50 | 0
0x1f347d54 | 0
0x1f347d78  Spells::playerSaySpell(Player*, SpeakClasses, std::string const&)(0x4fcdac)
0x1f347d90  Game::internalCreatureSay(Creature*, SpeakClasses, std::string const&)(0x456d2a)
0x1f347ddc | 0x7c911596 -> 0xe245c6
0x1f347de0 | 0x1f347e00 -> 0x1f347e90
0x1f347de4 | 0x11825970 -> 0x617f90
0x1f347de8 | 0x11825cf0 -> 0x11dfd034
0x1f347dec | 0x525830 -> 0x8de58955
0x1f347df0 | 0x5f9f62 -> 0x401ffff
0x1f347df4 | 0x10df3708 -> 0x1270e208
0x1f347df8 | 0x117ccad0 -> 0xac0
0x1f347dfc | 0x7c911596 -> 0xe245c6
0x1f347e00 | 0x1f347e90 -> 0x1f348000 \\\\\\ stack frame //////
0x1f347e04 | 0x45617a -> 0x89c0b60f <-- ret
0x1f347e04  Game::playerSayDefault(Player*, std::string const&)(0x4560be)
0x1f347e08 | 0x61bd30 -> 0x20d8f88
0x1f347e0c | 0x11825970 -> 0x617f90
0x1f347e10 | 0x1
0x1f347e14 | 0x1f3480d8 -> 0x3639e5c
0x1f347e18 | 0xffffffff
0x1f347e1c | 0
0x1f347e20 | 0x1f347e40 -> 0x1f347e60
0x1f347e24 | 0x572344 -> 0xc9fc458b
0x1f347e44  Creature::getCondition(ConditionType_t, ConditionId_t) const(0x43d000)
0x1f347e58  Game::playerSayDefault(Player*, std::string const&)(0x4560be)
0x1f347e6c | 0x10000 -> 0x3a003d
0x1f347e70 | 0xffffffff
0x1f347e74 | 0x1f347e98 -> 0x61bd30
0x1f347e78 | 0x5916a8 -> 0xc718c583
0x1f347e7c | 0
0x1f347e80 | 0x1f347ee4 -> 0x1f347f74
0x1f347e84 | 0x10df3708 -> 0x1270e208
0x1f347e88 | 0x117ccad0 -> 0xac0
0x1f347e8c | 0x7c911596 -> 0xe245c6
0x1f347e90 | 0x1f348000 -> 0x1f348120 \\\\\\ stack frame //////
0x1f347e94 | 0x455f80 -> 0x89c0b60f <-- ret
0x1f347e94  Game::playerSay(Player*, unsigned short, SpeakClasses, std::string const&, std::string const&)(0x455cc6)
0x1f347e98 | 0x61bd30 -> 0x20d8f88
0x1f347e9c | 0x11825970 -> 0x617f90
0x1f347ea0 | 0x1f3480d8 -> 0x3639e5c
0x1f347ea4 | 0x1f3480d8 -> 0x3639e5c
0x1f347ea8 | 0x1f347e68 -> 0x61bdac
0x1f347eac | 0x10df3708 -> 0x1270e208
0x1f347eb0 | 0x1f347f50 -> 0x3
0x1f347eb4 | 0x3
0x1f347ef8  Game::playerSay(Player*, unsigned short, SpeakClasses, std::string const&, std::string const&)(0x455cc6)
0x1f347fdc | 0x7c911596 -> 0xe245c6
0x1f347fe0 | 0
0x1f347fe4 | 0xdd20
0x1f347fe8 | 0x1f3480b8 -> 0x36d6c94
0x1f347fec | 0x60e017 -> 0x656d6167
0x1f347ff0 | 0
0x1f347ff4 | 0x10df3708 -> 0x1270e208
0x1f347ff8 | 0x117ccad0 -> 0xac0
0x1f347ffc | 0x7c911596 -> 0xe245c6
0x1f348000 | 0x1f348120 -> 0x1f3481d0 \\\\\\ stack frame //////
0x1f348004 | 0x4e7710 -> 0x958b2feb <-- ret
0x1f348004  Protocol80::parseSay(NetworkMessage&)(0x4e724a)
0x1f348008 | 0x61bd30 -> 0x20d8f88
0x1f34800c | 0x11825970 -> 0x617f90
0x1f348010 | 0
0x1f348014 | 0x1
0x1f348018 | 0x1f3480e8 -> 0x5fdf84
0x1f34801c | 0x1f3480d8 -> 0x3639e5c
0x1f348020 | 0
0x1f348024 | 0x1372fa0 -> 0x1372fb8
0x1f348078  Protocol80::parseSay(NetworkMessage&)(0x4e724a)
0x1f3480fc | 0x7c911596 -> 0xe245c6
0x1f348100 | 0x1f348120 -> 0x1f3481d0
0x1f348104 | 0x1
0x1f348108 | 0x11825cf0 -> 0x11dfd034
0x1f34810c | 0x60da40 -> 0x6f636341
0x1f348110 | 0xfeb2c28 -> 0x257820
0x1f348114 | 0x10df3708 -> 0x1270e208
0x1f348118 | 0x117ccad0 -> 0xac0
0x1f34811c | 0x7c911596 -> 0xe245c6
0x1f348120 | 0x1f3481d0 -> 0x1f34be60 \\\\\\ stack frame //////
0x1f348124 | 0x4e363d -> 0x472e9 <-- ret
0x1f348124  Protocol80::parsePacket(NetworkMessage&)(0x4e3190)
0x1f348128 | 0x12ccdbf0 -> 0x1e
0x1f34812c | 0x1f348228 -> 0x7
0x1f348130 | 0x7c911596 -> 0xe245c6
0x1f348134 | 0x85c2d0 -> 0x1
0x1f348138 | 0x1f348228 -> 0x7
0x1f34813c | 0x71a74379 -> 0xf88bce8b
0x1f348140 | 0x11ac
0x1f348144 | 0x82
0x1f348188  Protocol80::parsePacket(NetworkMessage&)(0x4e3190)
0x1f3481a4  NetworkMessage::ReadFromSocket(unsigned int)(0x4c0650)
0x1f3481ac | 0
0x1f3481b0 | 0x10
0x1f3481b4 | 0x96000000
0x1f3481b8 | 0x1f34be34 -> 0x63d94500
0x1f3481bc | 0x1
0x1f3481c0 | 0x7
0x1f3481c4 | 0x10df3708 -> 0x1270e208
0x1f3481c8 | 0x117ccad0 -> 0xac0
0x1f3481cc | 0x7c911596 -> 0xe245c6
0x1f3481d0 | 0x1f34be60 -> 0x1f34ff80 \\\\\\ stack frame //////
0x1f3481d4 | 0x4e2f40 -> 0x458bb4eb <-- ret
0x1f3481d4  Protocol80::ReceiveLoop()(0x4e2e66)
0x1f3481d8 | 0x12ccdbf0 -> 0x1e
0x1f3481dc | 0x1f348228 -> 0x7
0x1f3481e0 | 0x9aff0001
0x1f3481e4 | 0x51001
0x1f3481e8 | 0x110486ff -> 0x8b000211
0x1f3481ec | 0xa3105
0x1f3481f0 | 0x10019aff -> 0x244489c0
0x1f3481f4 | 0xfcfd74 -> 0xfcfe00
0x1f348218  Protocol80::ReceiveLoop()(0x4e2e66)
0x1f3484d4  Player::onCreatureDisappear(Creature const*, unsigned int, bool)(0x4d4b5e)
0x1f34b6d4  QTreeNode::getLeaf(unsigned int, unsigned int)(0x4b196a)
0x1f34b6e0  ConfigManager::loadFile(std::string const&)(0x42e2cc)
0x1f34bbc4  Vocations::getPromotedVocation(int)(0x511814)
0x1f34bc04  Game::placeCreature(Creature*, Position const&, bool)(0x449d4c)
0x1f34bc90  Game::placeCreature(Creature*, Position const&, bool)(0x449d4c)
0x1f34bd24  Game::placePlayer(Player*, Position const&, bool)(0x449a92)
0x1f34be14  Protocol80::getIP() const(0x4e2acc)
0x1f34be3c | 0x3d16a175
0x1f34be40 | 0xf13b7be7
0x1f34be44 | 0
0x1f34be48 | 0x7c90e591 -> 0x900004c2
0x1f34be4c | 0x1f34be48 -> 0x7c90e591
0x1f34be50 | 0x4e2e76 -> 0xc3ac85c7
0x1f34be50  Protocol80::ReceiveLoop()(0x4e2e66)
0x1f34be54 | 0x10df3708 -> 0x1270e208
0x1f34be58 | 0x117ccad0 -> 0xac0
0x1f34be5c | 0x7c911596 -> 0xe245c6
0x1f34be60 | 0x1f34ff80 -> 0x1f34ffb4 \\\\\\ stack frame //////
0x1f34be64 | 0x4c981d -> 0xc084858b <-- ret
0x1f34be64  ConnectionHandler(void*)(0x4c6e38)
0x1f34be68 | 0x12ccdbf0 -> 0x1e
0x1f34be6c | 0x60b171 -> 0x6f636341
0x1f34be70 | 0x1f34c308 -> 0x11dfd034
0x1f34be74 | 0x1f34c2e8 -> 0x10ddf7cc
0x1f34be78 | 0
0x1f34be7c | 0
0x1f34be80 | 0
0x1f34be84 | 0
0x1f34bff4  ConnectionHandler(void*)(0x4c6e38)
0x1f34ff5c | 0x1f34ffa4 -> 0x1f34ffdc
0x1f34ff60 | 0x444856 -> 0x57e58955
0x1f34ff60  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x444856)
0x1f34ff64 | 0x804f3bcc
0x1f34ff68 | 0x1f34ff4c -> 0x7c911596
0x1f34ff6c | 0x10df3708 -> 0x1270e208
0x1f34ff70 | 0x4c6e48 -> 0xc06885c7
0x1f34ff70  ConnectionHandler(void*)(0x4c6e38)
0x1f34ff74 | 0x10df3708 -> 0x1270e208
0x1f34ff78 | 0x117ccad0 -> 0xac0
0x1f34ff7c | 0x7c911596 -> 0xe245c6
0x1f34ff80 | 0x1f34ffb4 -> 0x1f34ffec \\\\\\ stack frame //////
0x1f34ff84 | 0x77c1a243 -> 0xff4be859 <-- ret
0x1f34ff88 | 0x22fb70 -> 0x394
0x1f34ff8c | 0x7c911596 -> 0xe245c6
0x1f34ff90 | 0x7c9106eb -> 0x90000cc2
0x1f34ff94 | 0x10df3708 -> 0x1270e208
0x1f34ff98 | 0
0x1f34ff9c | 0x1f34ff8c -> 0x7c911596
0x1f34ffa0 | 0
0x1f34ffa4 | 0x1f34ffdc -> 0xffffffff
0x1f34ffa8 | 0x77c15c94 -> 0x83ec8b55
0x1f34ffac | 0x77bf40c8 -> 0xffffffff
0x1f34ffb0 | 0
0x1f34ffb4 | 0x1f34ffec -> 0 \\\\\\ stack frame //////
0x1f34ffb8 | 0x7c80b683 -> 0x9cfe850 <-- ret
0x1f34ffbc | 0x10df3708 -> 0x1270e208
0x1f34ffc0 | 0x7c911596 -> 0xe245c6
0x1f34ffc4 | 0x7c9106eb -> 0x90000cc2
0x1f34ffc8 | 0x10df3708 -> 0x1270e208
0x1f34ffcc | 0x7ff4d000 -> 0x1f347340
0x1f34ffd0 | 0x89bf7600
0x1f34ffd4 | 0x1f34ffc0 -> 0x7c911596
0x1f34ffd8 | 0x89757628
0x1f34ffdc | 0xffffffff
0x1f34ffe0 | 0x7c839aa8 -> 0x83ec8b55
0x1f34ffe4 | 0x7c80b690 -> 0xffffffff
0x1f34ffe8 | 0
0x1f34ffec | 0 \\\\\\ stack frame //////
0x1f34fff0 | 0 <-- ret
0x1f34fff4 | 0x77c1a1d7 -> 0xc8680c6a
0x1f34fff8 | 0x10df3708 -> 0x1270e208
0x1f34fffc | 0
*****************************************************

I hope that you can fix this.
Thanks!

Sorry for a bad english.

original post for slash in Otfans.net: http://otfans.net/showthread.php?t=88792
 
Last edited:
global.lua change:
if(getPlayerItemCount(cid,itemid) >= count) then
to
if(getPlayerItemCount(cid,itemid) >= count and getPlayerItemCount(cid, itemid) > 0) then
 
Same error, is there any error? If so please include it.
 
no, can u enter in my server for u know what i saying? if u can, my ip is 201.39.110.91 (8.0)
 
no error happens but when u have one weapon and kill one monster with that, and u try to sell, the npc give u the monet but dont get the weapon.


i dont know if u understand my english, but ok
 
So what you mean is that I have a mace, I go kill a rat, and then I try to sell the mace and the NPC will not take it?
 
If you don't kill a rat with the weapon and you sell it, then it works fine?
 
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