Sakiko
Active Member
- Joined
- Oct 28, 2010
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- 33
Somebody understand what does it mean and how to solve it? Thanks for reply
game.cpp:11348
LUA:
#0 Game::checkOwner (this=0x566d2ae0 <g_game>) at game.cpp:11348
it2 = non-dereferenceable iterator for std::list
it5 = 0x0
lockClass = {mutex = 0x566d2b00 <g_game+32>}
it = 0x0
#1 0x565b038c in boost::function1<void, Game*>::operator() (a0=<optimized out>, this=0x59063b10) at /usr/local/include/boost/function/function_template.hpp:766
No locals.
#2 TSchedulerTask::operator() (arg=<optimized out>, this=0x59063b00) at scheduler.h:64
No locals.
#3 Game::eventThread (p=<optimized out>) at game.cpp:1295
task = <optimized out>
runtask = true
ret = <optimized out>
eventExceptionHandler = {installed = true, chain = {prev = 0xf57bab40, SEHfunction = 0xf57bab40}}
_this = <optimized out>
#4 0xf7c050b4 in start_thread (arg=<optimized out>) at pthread_create.c:477
ret = <optimized out>
pd = <optimized out>
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {-138293248, -176444608, -176444608, -176446424, 652922007, 1359790226}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
#5 0xf7979436 in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:108
game.cpp:11348
Code:
for(it2 = (*it)->ownerItems.begin(); it2 != (*it)->ownerItems.end(); it2++)