Those areas are kind of nostalgic to me, walking around gathering food as a newbie. They don't matter of course, on a more practical level, but that's not what rpg is about in my opinion. From a practical level annihilator is just killing a bunch of demons in a closed space and desert quest is just a chest with 10k in it but you can't just remove the fluff because it ruins the atmosphere.
Personally I'd guess a custom Rookgaard server's biggest selling point is to explore what was changed with all the quests and hunting areas, not to get all rare items and decorate a house. If you're sticking to the Rookgaard feeling remember that it didn't even have anywhere to store anything until bank system was added. It was kind of charming to me (similar to old Tibia in general) in the sense that a death really meant that you lost most of your backpack – if you were lucky you didn't drop important equipment as well.
Personally I'd guess a custom Rookgaard server's biggest selling point is to explore what was changed with all the quests and hunting areas, not to get all rare items and decorate a house. If you're sticking to the Rookgaard feeling remember that it didn't even have anywhere to store anything until bank system was added. It was kind of charming to me (similar to old Tibia in general) in the sense that a death really meant that you lost most of your backpack – if you were lucky you didn't drop important equipment as well.