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(Creatureevent) need free bless script at login for x level

fortyy150

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Joined
May 10, 2010
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please when a player login with level -50 get free bless

and with this no loss items
 
Last edited:
Lua:
if getPlayerLevel(cid) <= 50 then
	for i=1, 5 do
		if not(getPlayerBlessinggetPlayerBlessing(cid, i)) then
		doPlayerAddBlessing(cid, i)
		end
	end
end
 
Last edited:
Go into login.lua and add under: function onLogin(cid):
Lua:
local config = {
	level = 50, --When they reach level 50, there will not gain any free bless. Only under level 50!
	bless_table = {1, 2, 3, 4, 5} 
}

	if getPlayerLevel(cid) < config.level then
		for i = 1, table.maxn(bless) do
			doPlayerAddBlessing(cid, config.bless_table[i])
		end
	end
 
Last edited:
Go into login.lua and add under: function onLogin(cid):
Lua:
local config = {
	level = 50, --When they reach level 50, there will not gain any free bless. Only under level 50!
	bless_table = {1, 2, 3, 4, 5} 
}

	if getPlayerLevel(cid) < config.level then
		for i = 1, table.maxn(bless) do
			doPlayerAddBlessing(cid, config.bless_table[i])
		end
	end

the script will add it every time also if the char alrdy have it, that wont crash the server?
 
but then add bless send a message ex "you now have all blessing)
local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end

local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end

if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end

registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")

registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end

registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")

registerCreatureEvent(cid, "VipCheck")
registerCreatureEvent(cid, "firstItems")
return true
end
 
Lua:
local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandle r')),
	level = 50, 
	bless = {1, 2, 3, 4, 5}
}

function onLogin(cid)
	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end
	
	if getPlayerLevel(cid) < config.level then 
		for i = 1, #config.bless do 
			if not(getPlayerBlessing(cid, config.bless[i]))then 
				doPlayerAddBlessing(cid, config.bless[i])
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, "Now you have all blessings")
			end 
		end 
	end
	
	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
	local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end
	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "GuildMotd")
	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end
	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")
	registerCreatureEvent(cid, "VipCheck")
	registerCreatureEvent(cid, "firstItems")
	return true
end
 
the script will add it every time also if the char alrdy have it, that wont crash the server?

No, it will only add if there are under level 50 and if player already have it and for those are under level 50, if they got bless. It will replace those bless.
 
i need other script

is a query for reset lvls ex
when i execute the query all players get lvl 10 but no +10

if a player is lvl 20 when i execute query player downgrade to lvl 10

pd sorry for my bad english


and thanks for all replies
 
Here We Are :)
Lua:
local level = 50
function onLogin(cid)
	if getPlayerBlessing(cid, 1) and getPlayerBlessing(cid, 2) and getPlayerBlessing(cid, 3) and getPlayerBlessing(cid, 4) and getPlayerBlessing(cid, 5) then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You have All blessings.")
	else
	for i = 1, 5 do
    doPlayerAddBlessing(cid, i)
    end
return true
end
 
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