local config = {
level = 50, --When they reach level 50, there will not gain any free bless. Only under level 50!
bless_table = {1, 2, 3, 4, 5}
}
if getPlayerLevel(cid) < config.level then
for i = 1, table.maxn(bless) do
doPlayerAddBlessing(cid, config.bless_table[i])
end
end
Go into login.lua and add under: function onLogin(cid):
Lua:local config = { level = 50, --When they reach level 50, there will not gain any free bless. Only under level 50! bless_table = {1, 2, 3, 4, 5} } if getPlayerLevel(cid) < config.level then for i = 1, table.maxn(bless) do doPlayerAddBlessing(cid, config.bless_table[i]) end end
local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
registerCreatureEvent(cid, "VipCheck")
registerCreatureEvent(cid, "firstItems")
return true
end
local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandle r')),
level = 50,
bless = {1, 2, 3, 4, 5}
}
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end
if getPlayerLevel(cid) < config.level then
for i = 1, #config.bless do
if not(getPlayerBlessing(cid, config.bless[i]))then
doPlayerAddBlessing(cid, config.bless[i])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, "Now you have all blessings")
end
end
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
registerCreatureEvent(cid, "VipCheck")
registerCreatureEvent(cid, "firstItems")
return true
end
the script will add it every time also if the char alrdy have it, that wont crash the server?
local level = 50
function onLogin(cid)
if getPlayerBlessing(cid, 1) and getPlayerBlessing(cid, 2) and getPlayerBlessing(cid, 3) and getPlayerBlessing(cid, 4) and getPlayerBlessing(cid, 5) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You have All blessings.")
else
for i = 1, 5 do
doPlayerAddBlessing(cid, i)
end
return true
end