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Lua [CreatureScript] Certains (flying) monsters ignore some tiles :)

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Quack!
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Hello.
I want an script:

1st:
Certains monsters are ignoring stairs (the downstairs part) and holes.
They can walk on the holes/stairs.

Example:
flyingmonsters.png


2nd:
Certains monsters are ignoring walls
They can do "noclip" walk through walls

Example:
ghosts.png


Anyone can do that ?
 
Go rewrite the whole pathfinding system in Lua (awful idea by itself btw) and let those monsters 'teleport' to the tile next to them if you want that (That makes them move normally though).

Still, source editing is WAY more efficient.

Bump till 400 view?
 
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