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Creaturescripts KillsLook

druidbacu

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Witam to znowu ja xD jest ktos wstanie mi pomóc ze skryptem i przerobic go aby ["KILLERKILLS"] czytalo z bazy players > frags zeby po uzyciu frag removera fragi sie nie resetowaly.
A to skrypt

Lua:
local config = {
	affected = 9999999, -- how many players (deathAssits) from table deathList should this script be executed for?
 
	killStorageValue = 3943,
	deathStorageValue = 3944,
 
	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 5953,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
	},
 
	killMessage = {
		use = true,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},
 
	broadcastMessage = {
		use = true,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
		messageClass = MESSAGE_STATUS_WARNING
	},
 
	killerAnimation = {
		use = true,
		text = "Frag!", -- Only 9 letters! No "commands" here.
		color = 215
	},
 
	targetAnimation = {
		use = true,
		text = "Owned!", -- Only 9 letters! No "commands" here.
		color = 215
	}
}
 
function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel
 
			local values = {
				["KILLERKILLS"] = killerKills,
				["KILLERDEATHS"] = killerDeaths,
				["KILLERNAME"] = getCreatureName(killer),
				["KILLERLEVEL"] = killerLevel,
 
				["TARGETKILLS"] = targetKills,
				["TARGETDEATHS"] = targetDeaths,
				["TARGETNAME"] = getCreatureName(cid),
				["TARGETLEVEL"] = targetLevel
			}
 
			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
 
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
			 doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
				broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end
 
	return true
end

Za pomoc dam REP+ z góry Dziękuje
 
zebysiefraginiezerowalytomusiszdodacosobnystoragenafragidoremovowaniaatakzefragiktoremajasiezapisacnastale,sorryniechcemisiewciskacspacji
 
tabele mam taka zrobiona i mam skrypt który dodaje do tej tabeli fragi ale chce zeby ten skrypt czytal z tej wlasnie tabeli.
 
mam dwie oddzielne tabele jedna na fragi i na nie tez dziala frag remover a druga to sa ogolne zabicia które sie nie resetuja i chce zeby ten skrypt wlasnie to czytal
 
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