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Critical strike bug?

liqeen

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Joined
Nov 26, 2014
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Poland
Give as much information as possible(TFS version, OS, errors, scripts)
Hello, I have weird problemo with critical strike, I created a item that gives +50% critical hit damage and has 25% critical hit chance. I'll explain it on example.

I hit training monk for 5000 with no crit just a regular spell
Next spell cast and it hits for 10000 - so its like regular critical damage (just 200%) without this 50% crit bonus that should attack 15000 instead of 10000.
It just strikes for 200% dmg like normal critical but the 50% crit dmg bonus apply like every 4-5th attack, and what I want is to apply on every critical strike this 50% bonus so It would be like 250% dmg instead of 200% every critical hit.
Its like
75% chance to normal damage (5000)
25% chance to 10000 damage
And when it crits it has another 25% to deal +50% bonus dmg (15000) dmg

I hope you guys understood xD
 
Read Support Board rules before posting your thread.

TFS Version? How you created this item? Post Lua script or post how you did it.
 
Its TFS 1.2 with implemented imbuing system, by creating I meant adding this into a item.

Code:
        <attribute key="skillcriticalchance" value="25" />
        <attribute key="skillcriticaldamage" value="50" />

And this is the imbuing
 
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