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Custom Oldschool. What do you think?

xKrazyx

Old School
Joined
Oct 23, 2012
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Hello guys, will update post as server progression increases(With Pics). Feel free to leave ideas, criticism(Constructive please... no flaming), discussion comments. If you want to be apart of the action as a team member go to the Jobs Section and look for the post.

Main Question:... Would you play a server like this?

Current Staff:
Caleb: Mapper, Lua, Host, Lua, XML, Some C++, PHP, Website, Tester
Matt: Mapper, Tester, Lua

IP:TBA
Name:TBA
Website:TBA
Location of Server:TBA
Client: 7.4(Custom client with Open GL and Dx9 support, no bot support)
Progress
[|||||||||....] 85% done


As of now.... The server is about 85% done with the CIPSOFT portion(Most quests done, Almost all NPCS scripted)... Althought the server will never be done because of additions and updates.


Me and my buddy got to working on an idea. That idea turned into a project. It's a real map 7.4 with a lot of custom stuff.
We've added our own custom quest-lines(NPCS, Chests, Random), we've vamped spawns to make them ot-friendly(More for mid-rate).
We missed the old school feeling of RealTibia... The skill it used to take to play... But we also wanted to bring back an aspect of it that is no longer available when you play old school... When we played tibia back in the day, there was the feeling of adventure, not knowing what was coming next. Our goal is to have everything from tibia 7.4.. PLUS MUCH MORE.. Brand new spawns, Quests, Items, and much much more.

As most OTS have the problem of "ITEM INFLATION" we've come up with a solution to fix it. This ot is going to be flat out unique, no other old school OT like it.. the ability to customize your equipment by upgrading it!... We plan on keeping Rare items... well...Rare.. Just as they were back in the day.. But increase the gold rate.. In normal old school ots, MPA means virtually nothing... But through the new system we thought of, that can change! For Example... MPA is hard as hell to loot, so then it has a much higher worth than say Knight armor. Each piece of equipment(Only armor so far) can be upgraded 3x by having another copy of the item! For instance... If you want to upgrade your MPA... and you have another MPA... You would take that to the upgrading NPC(Only if you complete the quest line first to upgrade it). Since MPA has a lot of worth, the upgrade would be more powerful than an upgraded K arm... We want the most customization possible that you can choose from.. So far the upgrades are as follows(Increase Arm Amount, Max Health, Max Mana, HP Regain, Mana Regain, Any skill +, damage protection %, Mana Shield Capability)..... So the idea would be like this.

MPA
Player:Upgrade
NPC:What would you like to upgrade?
Player:Magic Plate Armor
NPC:What would you like to upgrade on your Magic Plate Armor
Player:Armor
NPC:Your Magic Plate Armor is at 17, would you like to upgrade it to 21?
Player:Yes
NPC:Removes the other MPA and sets the other with Arm 21.
Player:Upgrade
NPC:What would you like to upgrade?
Player:Magic Plate Armor
NPC:What would you like to upgrade on your Magic Plate Armor? You have one upgrade left on it.
Player:Skill
NPC:What skill enhancement would you like to add?
Player: Sword
NPC: Your Magic Plate Armor can have a +5 Sword Upgrade, do you want to upgrade it?
Player:Yes
NPC:Removes the other MPA and sets with Arm 21 and sword +5

Knight Armor
Player:Upgrade
NPC:What would you like to upgrade?
Player:Knight Armor
NPC:What would you like to upgrade on your Knight Armor?
Player:Armor
NPC:Your Knight Armor Armor is at 12, would you like to upgrade it to 14?
Player:Yes
NPC:Removes the other K arm and sets with Arm 14.
Player:Upgrade
NPC:What would you like to upgrade?
Player:Knight Armor
NPC:What would you like to upgrade on your Knight Armor? You have one upgrade left on it.
Player:Skill
NPC:What skill enhancement would you like to add?
Player: Sword
NPC: Your Knight Armor can have a +3 Sword Upgrade, do you want to upgrade it?
Player:Yes
NPC:Removes the other K arm and sets with Arm 14 and sword +3

We plan on creating quests that take teamwork and brain work, not just hack and slash for your reward. We also will be implementing alot of fun features that add flavor to this ot, and always throw players off their balance. A fun long-lasting server is what we aim for. We plan on either implementing new sprites(Items, possibly monsters) into the server to keep it new and fresh. This OT will be non-Profit.. Only accepting donations to put forth to a dedicated server.(NO DONATION ITEMS, THEY RUIN SERVERS)
 
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I anticipate the server won't be out for a month or 2. But there would definitely be a test server before the real server came out... Super Boosted rates, probably PvP-E, just to Check it out for 3-5 days before the real server came out. For last minute bugs.
 
I love the "No Donations Items" but I'm not sure if real map is a good idea. I mean, if you are going to add so many custom features, just make it custom map.
 
Because we miss Real Tibia back in 7.4. We just want the feeling of not knowing whats next, with more quests and monsters than what were back then...
 
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