Hello fellow otlander's. This will most likely be a high-mid-low RPG with PVP. As of right now this team consists of Qaushinio, Blink, and me. We are going to develop a custom server. Qaushinio and Blink have been playing ot's since around the early 2000's, and I started to play around 2005 or so. We are all custom fans, we do not play any real "content" servers. Over all of these years we have played many wonderful, custom and unique servers. We've gotten tired of looking for server so we decide to develop our own. This server of ours is going to have everything good we've seen in previous servers over the past years, so basically we are going to take all of the cool features and things we liked from all kinds of servers and make one big server with all of it. A few examples of servers are Goober, Madness, Deathzot 8.0, Chaos, Rise of Abbadon , Fallenheros, Unline , Terra, and so on... Since this is a discussion thread I obviously want to discuss many many things and see what players want. I'll be listing many main subjects and then putting ideas under each one and then I want you, the otland community to post in the comments for each subject what you want it to be like. Thanks in advance for those who participate and post their opinion.
*maps*
We like it when you can explore a huge map, I personally hate teleport servers and it's no fun because all you do is go from teleport to teleport to teleport which is no fun. What many people don't like though is running back and forth to places or when you die you have to walk all the way back and people get angry. To fix this we'd like to put in some sort of way-point system so you still have the joy of explore while not wasting so much time when you die or have to go back to town. The map will be completely custom, it won't include anything from real tibia or any other server you've seen.
*monsters*
We will most likely have most if not all custom monsters. The monsters will be custom such as names, exp, loot, damage and so on...There will also be many types of bosses such as random bosses, mini bosses, team bosses etc.. For most bosses it will require you to actually think and strategically defeat it. It won't be as simple as just someone tank, and then the rest kill it. There might be a boss in which you can't even damage at all so you'll have to look around for clues, maybe there'll be a switch under a box and once you click on it the boss becomes damageable. It will just be stuff like that, also some monsters/boss will be smart, such as using potions and other stuff.
*quests*
We want to hear from the otland community what type of quests there should be. Should quests be mandatory?, what type of rewards should quests give, should there be quests where you have to kill x amount of monsters, team quests, any other ideas you have. There's one thing for sure there will be many secret/hidden quests and quests that will require thinking.
*spells*
One thing is for sure, spells on here will surely all be custom. Should they be acquired from quests?, NPC's?, monsters?, bosses?, maybe create from a recipe? How do you think spells should be?
*vocations*
How would you like to see the vocations or classes work on here? Would you like it if it was just a bunch of custom classes? Maybe just 1 class and as you level up you modify your class by adding what spells, skills, and stats you want. Should the classes on here be put into roles and have like a tank, support/healer, magic dealers, etc..
*detail map*
What I mean by a detail map is not only how much detail the map has as in mapping but also that the libraries will be filled with books and scrolls that will contain information, this information could be used for quests, knowledge about monsters, items, etc.. or it could just be completely useless information. Most chest and boxes laying around cities, caves, everywhere will contain anything from rubbish, to banana peels, to items, you never know what you can find!
*races*
We really want races on here like orcs, mino's, elfs, human, dwarfs, etc.. and should each race have some sort of different ability? We feel like races could also be really useful when pvping but we don't want one race to be the dominant over all of the others, if possible we'd like to make it so each race has a balanced number of people.
*items*
Every item on here will be custom. Do you want items on here to be found with a system like Diablo where you can find rare, epic, unique, legendary, etc.. Should items be found with random stats like finding a sword with 20 attack and the finding the same sword with 25 attack. Should items have level requirements, why or why not. Should some items be binded to you after equipping them? Should there be different sets in the game?
*professions*
Do you think there should be professions on here if so what type? Some examples are smithing, crafting, farming, mining, forging, woodcutting, and whatever else you can think of.
*upgrading*
There will certainly be some sort of an upgrading system, upgrading with gems, maybe gather a certain amount of creature parts and other items and upgrade it that way, we still haven't decided, so post what kind of upgrading system you want or any ideas you have.
*rebirth system*
We want to include some sort of rebirth system, and unlike most server this will not be a server where you hunt for 10 minutes and get a rebirth. Getting a rebirth on here might take like a few weeks or so, it's not something that can easily be achieved. We're not exactly sure what kind of benefits rebirthing should give you and we don't want it to be underpowered or overpowered so post what you think it should be like.
*goal*
When playing this server it won't have just 1 goal unlike most servers where it's just trying to be the highest level. This server will have multiple goals like getting good equipment, highest level, doing quests to get more reputation and unlock new places, being the best at pvp and so forth.
This is all for now, there's probobly a lot of mistakes because I'm like half a sleep while typing this. I'll be adding to it when I can. We will be needing scripters and mappers so if you seem interested give one of us a message or wait until we make a thread on the Job section and apply. For this thread, post what you would like to see in this server, whats going to make you want to play and what will attract more players. Thanks for all of those who post
*maps*
We like it when you can explore a huge map, I personally hate teleport servers and it's no fun because all you do is go from teleport to teleport to teleport which is no fun. What many people don't like though is running back and forth to places or when you die you have to walk all the way back and people get angry. To fix this we'd like to put in some sort of way-point system so you still have the joy of explore while not wasting so much time when you die or have to go back to town. The map will be completely custom, it won't include anything from real tibia or any other server you've seen.
*monsters*
We will most likely have most if not all custom monsters. The monsters will be custom such as names, exp, loot, damage and so on...There will also be many types of bosses such as random bosses, mini bosses, team bosses etc.. For most bosses it will require you to actually think and strategically defeat it. It won't be as simple as just someone tank, and then the rest kill it. There might be a boss in which you can't even damage at all so you'll have to look around for clues, maybe there'll be a switch under a box and once you click on it the boss becomes damageable. It will just be stuff like that, also some monsters/boss will be smart, such as using potions and other stuff.
*quests*
We want to hear from the otland community what type of quests there should be. Should quests be mandatory?, what type of rewards should quests give, should there be quests where you have to kill x amount of monsters, team quests, any other ideas you have. There's one thing for sure there will be many secret/hidden quests and quests that will require thinking.
*spells*
One thing is for sure, spells on here will surely all be custom. Should they be acquired from quests?, NPC's?, monsters?, bosses?, maybe create from a recipe? How do you think spells should be?
*vocations*
How would you like to see the vocations or classes work on here? Would you like it if it was just a bunch of custom classes? Maybe just 1 class and as you level up you modify your class by adding what spells, skills, and stats you want. Should the classes on here be put into roles and have like a tank, support/healer, magic dealers, etc..
*detail map*
What I mean by a detail map is not only how much detail the map has as in mapping but also that the libraries will be filled with books and scrolls that will contain information, this information could be used for quests, knowledge about monsters, items, etc.. or it could just be completely useless information. Most chest and boxes laying around cities, caves, everywhere will contain anything from rubbish, to banana peels, to items, you never know what you can find!
*races*
We really want races on here like orcs, mino's, elfs, human, dwarfs, etc.. and should each race have some sort of different ability? We feel like races could also be really useful when pvping but we don't want one race to be the dominant over all of the others, if possible we'd like to make it so each race has a balanced number of people.
*items*
Every item on here will be custom. Do you want items on here to be found with a system like Diablo where you can find rare, epic, unique, legendary, etc.. Should items be found with random stats like finding a sword with 20 attack and the finding the same sword with 25 attack. Should items have level requirements, why or why not. Should some items be binded to you after equipping them? Should there be different sets in the game?
*professions*
Do you think there should be professions on here if so what type? Some examples are smithing, crafting, farming, mining, forging, woodcutting, and whatever else you can think of.
*upgrading*
There will certainly be some sort of an upgrading system, upgrading with gems, maybe gather a certain amount of creature parts and other items and upgrade it that way, we still haven't decided, so post what kind of upgrading system you want or any ideas you have.
*rebirth system*
We want to include some sort of rebirth system, and unlike most server this will not be a server where you hunt for 10 minutes and get a rebirth. Getting a rebirth on here might take like a few weeks or so, it's not something that can easily be achieved. We're not exactly sure what kind of benefits rebirthing should give you and we don't want it to be underpowered or overpowered so post what you think it should be like.
*goal*
When playing this server it won't have just 1 goal unlike most servers where it's just trying to be the highest level. This server will have multiple goals like getting good equipment, highest level, doing quests to get more reputation and unlock new places, being the best at pvp and so forth.
This is all for now, there's probobly a lot of mistakes because I'm like half a sleep while typing this. I'll be adding to it when I can. We will be needing scripters and mappers so if you seem interested give one of us a message or wait until we make a thread on the Job section and apply. For this thread, post what you would like to see in this server, whats going to make you want to play and what will attract more players. Thanks for all of those who post