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Spell Cutting Edge

orzeleagle

Member
Joined
Dec 21, 2009
Messages
183
Reaction score
7
Location
Poland
exorigranmasvis.jpg


.../data/spells/scripts/Cutting Edge.lua
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat6, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat7, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 9)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 255)
setCombatFormula(combat8, COMBAT_FORMULA_SKILL, -0.0, -0, -0, -0)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat9, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat10, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat11, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat12, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat13, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat14, COMBAT_FORMULA_SKILL, 0, -110, 2.22, -90)
local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local stuncombat = createCombatObject()
setCombatParam(stuncombat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(stuncombat, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(stuncombat, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local stuneffect = createCombatObject()
setCombatParam(stuneffect, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(stuneffect, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(stuneffect, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, -0)
local condition = createConditionObject(CONDITION_DRUNK)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(stuncombat, condition)
arr1 = {
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr8 = {
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr12 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area1)
setCombatArea(combat10, area2)
setCombatArea(combat11, area3)
setCombatArea(combat12, area4)
setCombatArea(combat13, area5)
setCombatArea(combat14, area6)
setCombatArea(combat15, area7)
setCombatArea(combat16, area8)
setCombatArea(combat17, area9)
setCombatArea(combat18, area10)
setCombatArea(combat19, area11)
setCombatArea(combat20, area12)
local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
    doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
    doCombat(parameters.cid, combat8, parameters.var)
end
local function onCastSpell9(parameters)
    doCombat(parameters.cid, combat9, parameters.var)
end
local function onCastSpell10(parameters)
    doCombat(parameters.cid, combat10, parameters.var)
end
local function onCastSpell11(parameters)
    doCombat(parameters.cid, combat11, parameters.var)
end
local function onCastSpell12(parameters)
    doCombat(parameters.cid, combat12, parameters.var)
end
local function onCastSpell13(parameters)
    doCombat(parameters.cid, combat13, parameters.var)
end
local function onCastSpell14(parameters)
    doCombat(parameters.cid, combat14, parameters.var)
end
local function onCastSpell15(parameters)
    doCombat(parameters.cid, combat15, parameters.var)
end
local function onCastSpell16(parameters)
    doCombat(parameters.cid, combat16, parameters.var)
end
local function onCastSpell17(parameters)
    doCombat(parameters.cid, combat17, parameters.var)
end
local function onCastSpell18(parameters)
    doCombat(parameters.cid, combat18, parameters.var)
end
local function onCastSpell19(parameters)
    doCombat(parameters.cid, combat19, parameters.var)
end
local function onCastSpell20(parameters)
    doCombat(parameters.cid, combat20, parameters.var)
end
local function onStun(parameters)
    doCombat(parameters.cid, stuncombat, parameters.var)
end
local function onStuneffect1(parameters)
    doCombat(parameters.cid, stuneffect, parameters.var)
end
local function onStuneffect2(parameters)
    doCombat(parameters.cid, stuneffect, parameters.var)
end
local function onStuneffect3(parameters)
    doCombat(parameters.cid, stuneffect, parameters.var)
end
local function onStuneffect4(parameters)
    doCombat(parameters.cid, stuneffect, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 100, parameters)
addEvent(onCastSpell3, 200, parameters)
addEvent(onCastSpell4, 300, parameters)
addEvent(onCastSpell5, 400, parameters)
addEvent(onCastSpell6, 500, parameters)
addEvent(onCastSpell7, 600, parameters)
addEvent(onCastSpell8, 700, parameters)
addEvent(onCastSpell9, 300, parameters)
addEvent(onCastSpell10, 400, parameters)
addEvent(onCastSpell11, 500, parameters)
addEvent(onCastSpell12, 600, parameters)
addEvent(onCastSpell13, 700, parameters)
addEvent(onCastSpell14, 800, parameters)
addEvent(onCastSpell15, 900, parameters)
addEvent(onCastSpell16, 1000, parameters)
addEvent(onCastSpell17, 0, parameters)
addEvent(onCastSpell18, 400, parameters)
addEvent(onCastSpell19, 800, parameters)
addEvent(onCastSpell20, 1200, parameters)
addEvent(onStun, 2000, parameters)
addEvent(onStuneffect1, 3000, parameters)
addEvent(onStuneffect2, 4000, parameters)
addEvent(onStuneffect3, 5000, parameters)
addEvent(onStuneffect4, 6000, parameters)
end

.../data/spells/spells.xml add:
Code:
    <instant name="Cutting Edge" words="exori gran mas vis" lvl="115" mana="1200" prem="0" exhaustion="0" needlearn="0" script="Cutting Edge.lua"
 
Credits: Mindrage (Otfans) ??
 
Yea, I wonder why they still use my pictures.. They must be useless at hiding trails.. Lol
Nope he isn't me. Still im flattered people know who i am :p
 
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