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TFS 0.X Dark Rodo selling bp of manafluid

potinho

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Hey guys, I have a Dark Rodo on my retro server, it sells manafluids in the amount the person wants, but I would like him to sell a backpack of manafluid, could you help me do that? Here's his .LUA file.

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)        npcHandler:onCreatureAppear(cid)        end
function onCreatureDisappear(cid)    npcHandler:onCreatureDisappear(cid)        end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()            npcHandler:onThink()                end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItem({'light wand', 'lightwand'},         2163, 500,         'magic light wand')
shopModule:addBuyableItem({'blank'},                 2260, 10,         'blank rune')

shopModule:addBuyableItem({'wand of inferno', 'inferno'},                 2187, 15000,     'wand of inferno')
shopModule:addBuyableItem({'wand of plague', 'plague'},                 2188, 5000,     'wand of plague')
shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'},             2189, 10000,    'wand of cosmic energy')
shopModule:addBuyableItem({'wand of vortex', 'vortex'},                 2190, 500,     'wand of vortex')
shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'},             2191, 1000,     'wand of dragonbreath')

shopModule:addBuyableItem({'quagmire rod', 'quagmire'},                 2181, 10000,     'quagmire rod')
shopModule:addBuyableItem({'snakebite rod', 'snakebite'},                 2182, 500,     'snakebite rod')
shopModule:addBuyableItem({'tempest rod', 'tempest'},                     2183, 15000,     'tempest rod')
shopModule:addBuyableItem({'volcanic rod', 'volcanic'},                 2185, 5000,     'volcanic rod')
shopModule:addBuyableItem({'moonlight rod', 'moonlight'},                 2186, 1000,       'moonlight rod')
shopModule:addBuyableItem({'suden death', 'sd'},                 2268, 6000,100,       'sudden death rune')
shopModule:addBuyableItem({'magic wall', 'mw'},                 2293, 8000,100,       'magic wall rune')
shopModule:addBuyableItem({'ultimate healing', 'uh'},                 2273, 3000,100,       'ultimate healing rune')
shopModule:addBuyableItem({'explosion', 'explosion'},                 2313, 3000,100,       'explosion rune')
shopModule:addBuyableItem({'mana fluid', 'manafluid'}, 2006, 100, 7,     'mana fluid')
shopModule:addBuyableItem({'great fireball', 'gfb'},                 2304, 2000,100,       'great fireball rune')
shopModule:addBuyableItem({'great hurball', 'ghb'},                 2276, 3000,100,       'great hurball rune')
shopModule:addBuyableItem({'destroy field', 'destroy field'},                 2261, 5000,100,       'destroy field rune')


shopModule:addSellableItem({'wand of vortex', 'vortex'}, 2190, 100, 'wand of vortex')
shopModule:addSellableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 200, 'wand of dragonbreath')
shopModule:addSellableItem({'wand of plague', 'plague'}, 2188, 1000, 'wand of plague')
shopModule:addSellableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 2000, 'wand of cosmic energy')
shopModule:addSellableItem({'wand of inferno', 'inferno'}, 2187, 3000, 'wand of inferno')

shopModule:addSellableItem({'snakebite rod', 'snakebite'}, 2182, 100, 'snakebite rod')
shopModule:addSellableItem({'moonlight rod', 'moonlight'}, 2186, 200, 'moonlight rod')
shopModule:addSellableItem({'volcanic rod', 'volcanic'}, 2185, 1000, 'volcanic rod')
shopModule:addSellableItem({'quagmire rod', 'quagmire'}, 2181, 2000, 'quagmire rod')
shopModule:addSellableItem({'tempest rod', 'tempest'}, 2183, 3000, 'tempest rod')

function creatureSayCallback(cid, type, msg)
    if(npcHandler.focus ~= cid) then
        return FALSE
    end
    if msgcontains(msg, 'runes') then
        selfSay("I sell heavy magic missiles runes, explosion runes, great fireball runes, ultimate healing runes, sudden death runes, mana runes and blank runes.")
        talk_state = 0
    elseif msgcontains(msg, 'heavy magic missile') or msgcontains(msg, 'hmm') and ShopModule:getCount(msg) <= 100 then
        charges = ShopModule:getCount(msg)
        price = 15*charges
        selfSay('Do you want a heavy magic missile rune with '..charges..' charges for '..price..' gold coins?')
        talk_state = 1
        itemid = 2311
    elseif msgcontains(msg, 'great fireball') or msgcontains(msg, 'gfb') and ShopModule:getCount(msg) <= 100 then
        charges = ShopModule:getCount(msg)
        price = 25*charges
        selfSay('Do you want a great fireball rune with '..charges..' charges for '..price..' gold coins?')
        talk_state = 1
        itemid = 2304
    elseif msgcontains(msg, 'great hurball') or msgcontains(msg, 'ghb') and ShopModule:getCount(msg) <= 100 then
        charges = ShopModule:getCount(msg)
        price = 25*charges
        selfSay('Do you want a great fireball rune with '..charges..' charges for '..price..' gold coins?')
        talk_state = 1
        itemid = 2276
    elseif msgcontains(msg, 'explosion') or msgcontains(msg, 'xpl') and ShopModule:getCount(msg) <= 100 then
        charges = ShopModule:getCount(msg)
        price = 40*charges
        selfSay('Do you want an explosion rune with '..charges..' charges for '..price..' gold coins?')
        talk_state = 1
        itemid = 2313
    elseif msgcontains(msg, 'ultimate healing') or msgcontains(msg, 'uh') and ShopModule:getCount(msg) <= 100 then
        charges = ShopModule:getCount(msg)
        price = 35*charges
        selfSay('Do you want an ultimate healing rune with '..charges..' charges for '..price..' gold coins?')
        talk_state = 1
        itemid = 2273
    elseif msgcontains(msg, 'sudden death') or msgcontains(msg, 'sd') and ShopModule:getCount(msg) <= 100 then
        charges = ShopModule:getCount(msg)
        price = 60*charges
        selfSay('Do you want a sudden death rune with '..charges..' charges for '..price..' gold coins?')
        talk_state = 1
        itemid = 2268
    elseif msgcontains(msg, 'yes') and talk_state == 1 then
        if doPlayerRemoveMoney(cid, price) == TRUE then
            doPlayerGiveItem(cid, itemid, 1, charges)
            selfSay("You have bought this rune.")
            talk_state = 0
        else
            selfSay("You don't have enough money.")
            talk_state = 0
        end
    elseif msgcontains(msg, 'no') and talk_state == 1 then
        selfSay("Then not.")
        talk_state = 0
    end
    return TRUE
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 

Loney

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Lua:
shopModule:addBuyableItemContainer({'bp manafluid'}, 2000, 2006, 100, 7, 'backpack of mana fluids')
 
Solution
OP
OP
potinho

potinho

Active Member
Joined
Oct 11, 2009
Messages
530
Solutions
14
Reaction score
43
Location
Brazil
Lua:
shopModule:addBuyableItemContainer({'bp manafluid'}, 2000, 2006, 100, 7, 'backpack of mana fluids')
the NPC does not respond

Lua:
shopModule:addBuyableItemContainer({'bp manafluid, bp of mf, backpack of mana fluid, backpack manafluid, bp of manafluid'}, 2001, 2006, 2000, 7, 'backpack of mana fluids')

1630407558238.png
Post automatically merged:

i saw my error, now works, thank you so very much, rep+

Lua:
shopModule:addBuyableItemContainer({'bp manafluid', 'bp of mf', 'backpack of mana fluid', 'backpack manafluid', 'bp of manafluid'}, 2001, 2006, 2000, 7, 'backpack of mana fluids')
 
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