So i guess it wouldn't be like me to not open my mouth at all, so here we go. lol
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What is seen so far ( 3/7/14 )
I think the map updates that are visible (6 currently ) look beautiful.
The new temple design has a good feel to it, like it much more than the old.
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Things i didn't like 1 year ago in 8.6 Version 1
People botting bosses, if possible, would be really nice to have a way to keep bosses safe from botters without being very annoying.
AFK botting in general, but i know it cant be helped really... nor do you care to. botting while tabbed or something and checking often is ok with me, but while at work all day or sleeping is shitty..
The level restriction placed on Crafting T5 items in first month of server i felt was a bit Rude and restrictive.
World Boss PvP, people who let you help kill 95% of the boss then rape your face, specially when you are required to do said boss 400x to get an item to even move to the next area. i would really hope for the boss zone to be non-pvp zoned. i like the idea of world bosses having value in dropping next zone items, but i feel it to be justified to have it open for all who participate in the event.
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Possible Suggestions for future
Passwords - Passwords for everything changed and clue locations relocated would be very nice for V2 of Deathzot.
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Bosses
Boss abilities - Refreshed for a fresh new feel, maybe not just tank and spank. Maybe try to make them killable with some skill at the appropriate gear level for the bosses. ( tank and spank when ur gear is beast though. but more fun when your fighting the boss on equal footing)
Example maybe being;
Design Boss health pools for level 200 bosses in mind with people with T1 gear set. Heal per second of the boss to be a killable for T1 set players but no teir and basic weapon. Boss abilities, possible summons a Healer, who needs to be killed quickly, immune to all things but physical hits IE Sword/Bow/Wand (to force u to target it ) has like 99.9% dmg reduc so u do 1 damage per hit reguardless of gear, but takes like 5 hits to kill and if u dont kill it quick it does some very fast heals to the boss. ( just an idea )
Or bosses that use Spells that have detonation areas that give u a few tick warnings and then a nuke boom on said locations that keep u on your toes.
All designed to more or less be fun when the boss is matched with your level and expected gear level, but a faceroll when you are higher geared and just farming.
Boss scrolls - Loved them, always fun. but possible to have maybe even more? i know the low nooby bosses get allot of love, but maybe having some rare chances for some higher ups as well.
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Teleport Pad - I loved this in Bitzot, Sure deathzot has its own way with TP items, they can stay, but possibly be able to have a Teleport pad for known locations as well in deathzot would be the shit.
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Corpse explosion loot to ground - would be nice if there was a place for this in Deathzot like it is in Bitzot. a few types of creatures that can maybe poof into loot to ground. just a thought
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Afk Botting - i know botting is legal, botting is recommended, botting is promoted on here. never going to change, what my desired stance on it from you guys is maybe having a system like "Madnessalive OT" where you get a asshat message that u have to respond to and given xxx amount of time to do so before getting ported out. theirs is a bit annoying and like every 20-30 minutes, but possible a once per hour check would be nice. im sure the crafty people here would find ways around it though.
But possibly have it TP you to a location where TP items cannot be used. but this would required im guessing scripting each TP item to not be aloud to be used under xxx condition, but would be very useful to do so maybe like not in a non-pvp zone, so then you can add these zones to places like " crafting tables " (so people dont toss eggs on the manual players who are crafting and send them flying out... lol ) " Events" ( because we cant have allot of events because TP items ruin it )
idk, i would just like to see the people not botting 24/7 while at work, or sleeping.
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Donations - In the start of Deathzot 8.6 V1 donations if i recall werent allowed for the first few days? i would love to see this again as even though i am a donor, i loved the thrill of everyone was on the same page for the kickoff. as well as how everything was expensive as hell at the first month or two, i would really love to see that again as to make it more fair to all, and then have prices come back down over time.
Pay to win right off the bat i feel would also hurt the server a bit
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Quests - This is an area i feel could be buffed a little.
Exploration quests there where allot of, was fun to explore
But my idea is that we get Hunting xxx creature quests. whats it called, killing in the name of quests i think?
and maybe even having multiple quest npcs set up to be swapped out weekly or bi-weekly with new refreshed sets of objectives like weekly events. Nothing extreme so u have to bot 5 hours per sections to finish, but something enjoyable with the rewards being small and ramping up as u get past multiple challenges to the final end reward which would require (depending on the week ) a higher or higher gear set than most other challenges.
Possible example
1- Kill 250 lvl 100 creatures -- Rewards - 50 million exp in candies
2- Kill 300 lvl 200 creatures -- Rewards - 10 candy canes
3- kill 350 lvl 300 creatures -- Rewards - T1 item
4- kill 400 lvl 400 creatures -- Rewards - 150 million exp in candies
5- kill 450 lvl 500 creatures -- Rewards - 2 T1 items
6- kill 500 lvl 650 creatures -- Rewards - 20 candy canes
7- kill 550 lvl 800 creatures -- Rewards - 3 boss maps
8- kill 600 lvl 1000 creatures -- Rewards - 1 donation point (note by this point u have killed 3000+ creatures)
9- kill 650 lvl 1500 creatures -- Rewards - 24 hour Premium Voucher
10- kill 700 lvl 2000 creatures -- Rewards - 100 runic star stones
11- kill 750 lvl 3000 creatures -- Rewards - 75 candy canes
12- kill 800 lvl 40000 creatures -- Rewards - 1 T2 item
13- kill 850 lvl 5000 creatures -- Rewards - Higher level boss map
14- kill 900 lvl 6000 creatures -- Rewards - Enchantment Gem
15- kill 950 lvl 7000 creatures -- Rewards - 2 donation points
16- kill 1000 lvl 8000 creatures -- Rewards - 3 donation points
17- kill 1000 lvl 9000 creatures -- Rewards - 4 donation points
18- kill 1500 lvl 10000 creatures -- Rewards - 5 donation points
19- kill 2000 lvl 10000 creatures -- Rewards - 5 donation points
20- kill 3000 lvl 10000 creatures -- Rewards - 5 donation points
Note that the donation points rewards are like pocket change when you get to that point, and only to get to that point do you have to finish ALLLLL the ones before them. but this was just the basic idea.
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Teir Quality Proc - dont know if its even possible to do, But have it so that when looting or Merging, the possibility to make Teir items with some varying stats. IE- Normal, Rare, Epic, legendary versions of every teir, where the Highest level of 1 teir, is still a bit weaker than the Basic level of the next teir.
The Fun factor when using T3 items and then making more t3 items till you get enough for T4 while all the time wishing you get a good proc and get a half upgrade to what your currently using so u feel accomplished while waiting for the Teir level upgrade. and think of the economy, Selling and trading a Legendary T4 armor for 2 regular t4 items. Good values in higher quality items.
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More Crafting Stations hopefully, i believe this was begged for for so long back in the day...
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Events - Zombies but with deathzot twist maybe... aka, Night terror zombie event.. lol
Packman - is pretty fun on bitzot
dodge ball - still pretty fun again
im a little dry on the event world and what new has come around, but all these events wouldnt be possible without the ability to limit TP Items with what i previously suggested, Cannot use in "no-pvp" zones and set all events to this and other locations.
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But thats my Wall of text list from 1:30am this morning... my brain is rather fried and im sure allot of it is just random words that make no sense as usual. granted im sure the level of hate i get and lack of reading will be high as usual too. but i felt the desire to write it, thus i did.