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if g_game.getFeature(GamePlayerMounts) then
if not localPlayer:isMounted() then
menu:addOption(tr('Mount'), function() localPlayer:mount() end)
else
menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
end
end
You could check if it is your ip and then ignore it.
1: ty it works
2: I update my client very often (translation, sprites, dat edits, some minor updates in modules) and want to players can only use the newest version of client.
No no no protocol must be the same because if i will change that i can have problems in game(wrong consts or something like that), in addition numbers of protocols are limited. I think I should do something in src/client/protocolgame.cpp in function