if g_game.getFeature(GamePlayerMounts) then
if not localPlayer:isMounted() then
menu:addOption(tr('Mount'), function() localPlayer:mount() end)
else
menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
end
end
function g_game.getSupportedProtocols()
return {
810, 853, 854, 860, 861, 862, 870,
910, 940, 944, 953, 954, 960, 961,
963, 970, 971, 973
}
end
ERROR: invalid encrypted network message
at: [C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at: [C++]: Protocol::internalRecvData
ProtocolGame::onConnect()
msg:addU32(1)
paddingBytes = paddingBytes - 4
if g_game.getFeature(GameAccountNames) then