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Yes, but think about using alot of scripts in loop??
I have seen crashs because the server was using alot of loops not just in one script, but in many anothers, i mean if we can avoid it's better. =P
Yes, but think about using alot of scripts in loop??
I have seen crashs because the server was using alot of loops not just in one script, but in many anothers, i mean if we can avoid it's better. =P
I know what you mean, but I don't think server would crash because of my code, even if there were thousands of open events activated. But I'll try to make it using onStatsChange and maybe develop this code a bit further.
#teckman
Conde2 was said true, use onStatsChange, because you add loop like while(true)do, and it can eat many ram if 100 players got use this heal bot and in 1 sec which run healbot player can die.
#teckman
Conde2 was said true, use onStatsChange, because you add loop like while(true)do, and it can eat many ram if 100 players got use this heal bot and in 1 sec which run healbot player can die.
I just tested it on 17 mc with 4 heals and nothing happened, so my guess is that it won't crash any server or cause any players to die because of a bug or sth. ;p