Hi! I hope you’re all doing well. I’m an old Tibia player and have been on OTLand for a long time. I started playing Tibia at 11, and now I’m 30. I no longer play actively, but I’ve always wanted to create a derivative game. I’ve had an idea in mind since I was 17, but I’ve never brought it to life. I’d like to discuss it here to test its viability and determine if it could be interesting enough to move forward. I’m curious if it’s still possible to build a developer team for this project, as we did in the early days of OTLand. Anyway, let me share more about the game.
Blood Wars

Introduction - It’s a game set in a fictional world where vampires are real. Vampires are an incarnation of evil in this world, and their only food source is blood. As a result, the human resistance attempts in every way possible to eradicate the vampires in order to ensure the survival of their own species.
Gameplay stuffs: The map of Blood Wars would initially consist of two cities. One being the vampire base and the other the human base. Each city would have its own hunts for the respective factions. However, the best hunts on the server (items, money, experience) would be located at the middle of the map. In other words, in the middle between the human and vampire areas. This would maintain an intense and continuous PvP over the best hunting areas between the two factions.
PvP System: The PvP would be entirely based between vampires and humans, for the best hunts. City invasion events would also occur once a week, granting special conditions to the winning faction. In addition to faction PvP, in Blood Wars, there would also be the possibility for a faction to kill a member of their own faction, turning that player into a 'PK'. This condition would bring some negative effects, however, it would also grant a specific rank next to their name to display their perversity. Visual Rank Exemple:
Classes and GameStyle: Vampires would have blood-based magic. Most of their spells would be close combat, primarily using claws as items to deal damage. Blood-sucking spells would heal the vampire while dealing damage to the opponent. Vampires tend to play alone or in small groups, and if desired, they can invade humans with small but organized groups. Vampires can transform into bats to gain more speed, and they can also become invisible with a specific item.
Humans, on the other hand, are more fragile alone, but when in groups, they become dangerous and lethal to vampires. The human faction is the only one with classes such as: enchant (buffs, crowd control, and healing), gunner (distance single high damage), and warrior (tank). Humans can choose which of these classes they want to specialize in, gaining their own unique spells. Their playstyle revolves around group hunts and organizing the city into teams.
Some System stuffs: Transformation System: If a human is killed by a vampire, they must go to an NPC and pay to be purified, as they will be marked with a curse. If 30 days pass and the human doesn't remove the curse, the character will be reset and become a vampire.
Blood Wars

Introduction - It’s a game set in a fictional world where vampires are real. Vampires are an incarnation of evil in this world, and their only food source is blood. As a result, the human resistance attempts in every way possible to eradicate the vampires in order to ensure the survival of their own species.
Gameplay stuffs: The map of Blood Wars would initially consist of two cities. One being the vampire base and the other the human base. Each city would have its own hunts for the respective factions. However, the best hunts on the server (items, money, experience) would be located at the middle of the map. In other words, in the middle between the human and vampire areas. This would maintain an intense and continuous PvP over the best hunting areas between the two factions.
PvP System: The PvP would be entirely based between vampires and humans, for the best hunts. City invasion events would also occur once a week, granting special conditions to the winning faction. In addition to faction PvP, in Blood Wars, there would also be the possibility for a faction to kill a member of their own faction, turning that player into a 'PK'. This condition would bring some negative effects, however, it would also grant a specific rank next to their name to display their perversity. Visual Rank Exemple:

Classes and GameStyle: Vampires would have blood-based magic. Most of their spells would be close combat, primarily using claws as items to deal damage. Blood-sucking spells would heal the vampire while dealing damage to the opponent. Vampires tend to play alone or in small groups, and if desired, they can invade humans with small but organized groups. Vampires can transform into bats to gain more speed, and they can also become invisible with a specific item.
Humans, on the other hand, are more fragile alone, but when in groups, they become dangerous and lethal to vampires. The human faction is the only one with classes such as: enchant (buffs, crowd control, and healing), gunner (distance single high damage), and warrior (tank). Humans can choose which of these classes they want to specialize in, gaining their own unique spells. Their playstyle revolves around group hunts and organizing the city into teams.
Some System stuffs: Transformation System: If a human is killed by a vampire, they must go to an NPC and pay to be purified, as they will be marked with a curse. If 30 days pass and the human doesn't remove the curse, the character will be reset and become a vampire.
If a vampire dies in combat, they can be resurrected by another vampire. The vampire will need to remain immobile for X seconds, casting the spell and losing health (giving life to the deceased) in order to resurrect. During this resurrection period, the vampire becomes vulnerable.
Humans will have access to transports like motorcycles or mounts to move across the map more quickly.
Vampires can enter defense mode (turning into coffins) or go underground. This grants them, for a limited time, invulnerability or reduced damage.
Well, I have a lot of ideas and all the systems of how the game would work. But with what was presented, what do you think? Would it be playable? Would you play it?
Let me know what you think. If you are a developer, or a mapper or a spriter, tell me, would you participate in a project like this? Thanks for reading this far!