Peonso
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- Jan 14, 2008
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I'm having problems with Celestia Server, people have been complaining that my mosnters are too strong and spam too much. They are based on leaked 7.7 files, and the consistency verified through watching a series of old TibiCam files. One of the problems is that people got used to nerfed monster packs with monsters that do nothing for too long, the second problem is a wrong mechanic regarding OT's behaviors. Ranged attacks were not being blocked by shield, and despite wrong information spread by the community (by me also), ranged attacks should be blocked by shield. Here is the proof. 2 old cams from 7.4 (2005).
The facts. Amazons should have 10% chance to attack with throwing knife each second, damage in the range of 20-30. When damage is blocked by shield you see the infamous "puff", when it's blocked by armor (that is applied after shield) you see the "spark", if the hit misses there is no animation.
1st video. Level 18 knight, shielding 55, shield def 32, total armor 24. 24 armor should block from 11 to 22 damage. In the video the knight totally ignore damage, either melee or ranged, from amazons and valkyries. You can clearly see ranged attacks being "puffed". He advance on shielding skill through a throwing knife hit.
2nd video. Level 20 paladin, using bow, total armor 27. 27 armor should reduce hits by a minimum amount of 13 and maximum 25. Still the paladin is hitted by nearby every fucking ranged hit.
Shield blocking ranged damage was never implemented in any otserver. Why? From where this tale that ranged attacks are ignore by shielding comes from?
The facts. Amazons should have 10% chance to attack with throwing knife each second, damage in the range of 20-30. When damage is blocked by shield you see the infamous "puff", when it's blocked by armor (that is applied after shield) you see the "spark", if the hit misses there is no animation.
1st video. Level 18 knight, shielding 55, shield def 32, total armor 24. 24 armor should block from 11 to 22 damage. In the video the knight totally ignore damage, either melee or ranged, from amazons and valkyries. You can clearly see ranged attacks being "puffed". He advance on shielding skill through a throwing knife hit.
2nd video. Level 20 paladin, using bow, total armor 27. 27 armor should reduce hits by a minimum amount of 13 and maximum 25. Still the paladin is hitted by nearby every fucking ranged hit.
Shield blocking ranged damage was never implemented in any otserver. Why? From where this tale that ranged attacks are ignore by shielding comes from?
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