dewral
Veteran OT User
- Joined
- Dec 4, 2019
- Messages
- 346
- Solutions
- 10
- Reaction score
- 390
Hi guys,
With a lot of help from Claude Code and ChatGPT, I’ve made a new map editor built with C++17, Qt 6/QML and OpenGL.
It currently supports Tibia 7.60–10.98+ and custom client profiles.
Main features:
Classic UI :
GitHub:
GitHub - dewral/DewralMapEditor: Map Editor For Tibia (https://github.com/dewral/DewralMapEditor)
Windows release:
Release DME First Release · dewral/DewralMapEditor (https://github.com/dewral/DewralMapEditor/releases/tag/DME)
Client files are not included. You need your own Tibia.dat, Tibia.spr and items.otb.
For transparency, parts of the binary-format I/O were adapted from Tibia ImGui Map Editor, while brush and tileset definitions use OTAcademy/RME-compatible material data. Full attribution is available in the repository.
Bug reports, feedback and contributions are welcome.
With a lot of help from Claude Code and ChatGPT, I’ve made a new map editor built with C++17, Qt 6/QML and OpenGL.
It currently supports Tibia 7.60–10.98+ and custom client profiles.
Main features:
- OTBM loading and saving
- terrain, doodad, wall, item, creature and house tools
- automatic borders and RME-compatible brushes
- Brush Editor
- selection, copy/paste and undo/redo
- multi-floor editing
- modern and Classic UI
- OpenGL renderer designed for large maps
Classic UI :
GitHub:
GitHub - dewral/DewralMapEditor: Map Editor For Tibia (https://github.com/dewral/DewralMapEditor)
Windows release:
Release DME First Release · dewral/DewralMapEditor (https://github.com/dewral/DewralMapEditor/releases/tag/DME)
Client files are not included. You need your own Tibia.dat, Tibia.spr and items.otb.
For transparency, parts of the binary-format I/O were adapted from Tibia ImGui Map Editor, while brush and tileset definitions use OTAcademy/RME-compatible material data. Full attribution is available in the repository.
Bug reports, feedback and contributions are welcome.
