Hello guys from Otland,
Find this script below, however, when the player dies / disables the experience is not doubled, and try to use again or scroll the page that is already being used.
OBS: Is there a way to double double loot too?
Find this script below, however, when the player dies / disables the experience is not doubled, and try to use again or scroll the page that is already being used.
OBS: Is there a way to double double loot too?
Lua:
local config = {
rate = 2,
time = 1, -- Hours of Exp Time
storage = 20014
}
local function endExpRate(cid)
if isPlayer(cid) == TRUE then
doPlayerSetRate(cid, SKILL__LEVEL, 3) -- config.lua rate
setPlayerStorageValue(cid, config.storage, -1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Your extra experience time has ended.")
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if getPlayerStorageValue(cid, config.storage) < os.time() then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have experience rate x2 It will last for ".. config.time .." hours.")
doPlayerSetRate(cid, SKILL__LEVEL, config.rate)
setPlayerStorageValue(cid, config.storage, os.time() + config.time * 3600)
addEvent(endExpRate, config.time * 3600 * 1000, cid)
doRemoveItem(item.uid, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You still have extra experience time left.")
end
return TRUE
end