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Double hit spell

Fresh

Quack!
Joined
Oct 21, 2009
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Hello.
I need spell (yes spell, not talkaction).
Lets go:
- When player want to release spell he must have equipped sword (weapontype = sword).
- When player release spell it hits 2 times (damage -> damage)
- Player must standing near monster (it cannot be distance spell)


REP++ <_<
 
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refresh this seems to work only if player or target is not moving i do not have casterTargetOrDirection="1" in engine anyways so it resets combat values on step?
 
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