Hello.
I would like to share another small feature which might inspire someone else to reuse/rebuild for it's own. I've found it in more advanced version in [France] [8.6] AcidsOT (https://otland.net/threads/france-8-6-acidsot.277487/page-3#post-2681462), so I wanted to recreate it. Here is the code: Comparing master...feature/drill-arrow · rookgaard/forgottenserver (https://github.com/rookgaard/forgottenserver/compare/master...feature/drill-arrow) and video:
Enjoy!
I would like to share another small feature which might inspire someone else to reuse/rebuild for it's own. I've found it in more advanced version in [France] [8.6] AcidsOT (https://otland.net/threads/france-8-6-acidsot.277487/page-3#post-2681462), so I wanted to recreate it. Here is the code: Comparing master...feature/drill-arrow · rookgaard/forgottenserver (https://github.com/rookgaard/forgottenserver/compare/master...feature/drill-arrow) and video:
player:getWeaponDamage()
might be very bad, as it's directly copied from forgottenserver/combat.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/combat.cpp#L121-L124) and for 99% needs some fixes.Enjoy!