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Drisius' Map(ping and Mapping Accessories)

Dries390

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I've been revisiting my map recently while working on Remere extensions and I thought some people might like this concept. I present The Dream (patent pending), a zone that is procedurally generated on server startup.

theDream1.png

A seemingly abandoned farmhouse seems to harbor a portal to a much more interesting place.

theDream2.png

Virgil, the guardian of this strange place, wanders nearby...

theDream3.png

A place where all logic seems to go straight out the window.

theDream4.png

The edge of the Dream.

theDream5.png
Post automatically merged:

A roadsign to Rahahet, except it seems to be ... slightly off.

theDream6.png

A door?

theDream7.png

This looks like Gallywain, the first town you visit on your adventures, but different.

theDream8.png

This tavern used to be a lot more cheerful...

theDream9.png

A bed, wonder where this one leads?

theDream10.png
Post automatically merged:

Seems like we're back in normal Gallywain, what a convenient way to travel. If you know how!

theDream11.png

Non-dream Gallywain for reference.

theDream12.png

The map and door locations reset when the server is restarted.

theDream13.pngtheDream14.png
 

Berciq

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Hey, maybe you'll like this as i made it one day, sorry for quality, one day i'll fix this:
It is jungle trip when you lick a toad, eat poisonous soup etc. i also made as you some mixage of contrasting elements and i think it may inspire you a little, as for sure your dream part lacks of bit ground borders
 
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Dries390

Dries390

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Trip
Hey, maybe you'll like this as i made it one day, sorry for quality, one day i'll fix this:
It is jungle trip when you lick a toad, eat poisonous soup etc. i also made as you some mixage of contrasting elements and i think it may inspire you a little, as for sure your dream part lacks of bit ground borders
Very cool concept, watched it multiple times and I'll definitly keep it saved somewhere!

it kinda seems like we're just looking at empty ground for the most part here 🤔🤔🤔
Yeah, it was more an exercise of seeing if I could procedurally generate a zone in any consistent fashion; could probably use a bit more detail, which I'll definitly look into in the future. I'm currently writing new functions for bordering in Remere, I could probably recycle those once they're done.
 
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Dries390

Dries390

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I went back and added some basic tiling + bordering and I think it looks much more finished now. It still tends to randomly generate rather large empty spots but I'm sure fiddling with the parameters will fix this.
 

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