function onPrepareDeath(cid, lastHitKiller, mostDamageKiller)
if (getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == 10134) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_HOLYAREA)
doCreatureSay(cid, "Forever Amulet!", TALKTYPE_ORANGE_1)
elseif (getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == 2131) and (getCreatureSkullType(cid) < 4) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_HOLYAREA)
doCreatureSay(cid, "Skull Amulet!", TALKTYPE_ORANGE_1)
end
return true
end