function onPrepareDeath(cid, lastHitKiller, mostDamageKiller)
if (getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == 10134) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_HOLYAREA)
doCreatureSay(cid, "Forever Amulet!", TALKTYPE_ORANGE_1)
elseif (getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == 2131) and (getCreatureSkullType(cid) < 4) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_HOLYAREA)
doCreatureSay(cid, "Skull Amulet!", TALKTYPE_ORANGE_1)
end
return true
end
<event value="forever amulet.lua" event="script" name="forever amulet" type="preparedeath"/>
registerCreatureEvent(cid, "forever amulet")
UPDATE `DATABASENAME`.`players` SET `loss_items` = '0';
UPDATE `DATABASENAME`.`players` SET `loss_containers` = '0';
for i = 1, 5 do
if(not getPlayerBlessing(cid, i)) then
doPlayerAddBlessing(cid, i)
end
end
doCreatureSetDropLoot(cid, false)