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TFS 1.X+ duplicate monster XML scripts in pack.

Arkemis

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TFS 1.3 (nekiro downgrade 8.6)
cip Client 8.6

I'm downgrading a monster pack and i'm noticing some (not all) of the creatures have duplicate xml scripts. Some have flags like "canwalkonenergy", others don't. Are there any compatibility issues I should be aware of when selecting which ones to keep and point to with my monsters.xml?

examples:
 

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You can check the monster flags you've in your source here.
Anyway if there's something wrong you'll mostly get an error on console like this one.
Code:
[Warning - Monsters::loadMonster] Unknown flag attribute
And You can check the monster immunities you've in your source here.
But you'll also get an error if you're having something wrong like this.
Code:
[Warning - Monsters::loadMonster] Unknown immunity
And You can check the monster elements you've in your source here.
You'll get an error...

M0ustafa

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You can check the monster flags you've in your source here.
Anyway if there's something wrong you'll mostly get an error on console like this one.
Code:
[Warning - Monsters::loadMonster] Unknown flag attribute
And You can check the monster immunities you've in your source here.
But you'll also get an error if you're having something wrong like this.
Code:
[Warning - Monsters::loadMonster] Unknown immunity
And You can check the monster elements you've in your source here.
You'll get an error aswell if you're missing something.
Code:
[Warning - Monsters::loadMonster] Unknown element percent.
If you've a monster with anything incompatible with your source loot/voice/damage/defenses etc.., It will throw an error on the console on startup.
 
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