Every player who attack that monster will get a randomly reward.I'm interested in your bosses. Are they like normal mobs but hit harder and more hp or does special things happen
Not sure if you understood my question. I don't care about the loot. How is your bosses designed?
1. Are they like normal monsters but with more attack and more hp(like real tibia bosses) or
2. They require tactics. Like example mmorpg bosses like world of Warcraft
When I started building on the server I had just evolera 8.6 map.Where you got the data-pack itself? the 8.6 ones before updating?
Would be cool if you shared the spells folder.
Yeah, but some change on the voc, knight can block 60% from the boss hits, paladin, sorc, druid can't.So basically cipsoft boss. Just a normal monster with high damage and high hitpoints