Wiliner
Elënor Developer
- Joined
- Dec 26, 2010
- Messages
- 46
- Reaction score
- 7
Introduction:
Starting in 2008, our project aims to transform the classic known as Tibia, into something more exciting, sensible and creative. Even with so many difficulties and past mistakes we're back, this time we will not make the same mistakes. The will, determination and the structure of our team, they did not let our project stop at all. Many things have changed and will keep changing to get improvements.
Elënor was designed in a medieval reality, which means that our development line was drawn with much study and based on facts of this time. Our project proposes innovations and continuous improvements to "dive" the player in this immensity of possibilities that make up the world of Elënor.
Staff History:
Five years ago was born a project that promised to revolutionize the "Tibia" concept. A project which mixed creativity and imagination in one goal, were taken literally.
At that time, still very young, the team has initiated a difficult journey towards the establishment of a unique and differentiated server. This team disbanded, because of personal problems and future plans, and sadly, that awaited project stopped. Luckily after several coincidences the team met, and with total focus and dedication we restart the project in November this year, in this month, we already have 100% of our creation and development line ready.
Development line:
We call the development line, everything that is designed towards the game. From maps to systems, everything, absolutely everything that is done in Elënor is studied, tested, and made with the greatest responsibility. All the creative ideas that make sense, and will not run from the reality of our game is taken in our line of development.
Our differential:
Everything in Elënor will be of great importance. Maps, systems, stories, graphics, absolutely everything will be made, modified and will have a special care for the benefit of our development line and our future players and fans.
Fortunately our map is being based on the stories to make them consistent with each other in all aspects. And for that we had to remake our map, when I say remake, I mean start from zero.
Here you can see some images from our first map:
http://otland.net/threads/show-off-elenor-ats.204390/
Some sprites and systems:
Our Goal:
What we want here is raise the project to a level of international recognition and search for new members to the development team. We are also open for collaborations and partnerships.
What we need (May be changed):
Mapper (1):
- Advanced knowledge in mapping *
- Basic knowledge about the concepts of medieval RPG *
Spriter (1):
- Advanced knowledge in spriting (Items/Creatures) *
- Basic knowledge about the concepts of medieval RPG *
Programmer (1):
- Advanced knowledge in OTClient *
- Basic knowledge in Scripts *
Application form:
- Position:
- Age:
- Country:
- Experience/Jobs:
- Comment(Optional):
If you have any questions about the project or want to see more details about it, please send me a PM.
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