If you are going to make 7.4 you should balance ue. Not with the bullshit you pulled before, just narrow the damage a bit. Higher min damage and lower max damage but a little higher avg damage (to compensate for loss of the one-hit K.O ue). Everything else should be default in my opinion. Druids pox hit just 30s in poison or something, make it impossible to cure if anything. Sio heals throught wall, higher healing amount if anything. Tera walls that are cuttable with machete ofc. Don't higher paladins/knights damage. Balance it with skill rate if anything but they are not meant to be strikers.
if you played a paladin after the update (yaya i know pallies are gay you don't play them) then you would know he lowered them WAAAAAY to much. i averaged about 50 with 96 distance using powerbolts, i'd hit the odd 150 but nothing higher. this is not even remotely close to how the damage should be
yes, incase you didn't read that correctly it was average 50 damage (usually lower or misses) with the odd (maybe every 20 bolts) 150 with powerbolts
by the way these were PVM damages, rofl
I really want a low rate.. I hate high rates..
Also it's easier to make a "real" 7.4 out of it, because UE and all is balanced in low rate, but aren't on high rate.
my main idea is to have it at 3x, and let people chose if they want to start in rook at level 1 or main at level 8. (Which make your start way easier..)
I'm also starting to develop some sort of "market" similar thing on the webpage, for EQ related stuffs.
Which also make it easier for people to sell/buy shits.
I got few ideas around it that I don't really want to share out now.. but you'll see it eventually..
Been making this idea up how it should work for a week now (while I was bored at work) xD
Let me stop you right there. There is no fucking way you can let people skip rook. Have you ever played Tibianic? People use tons of noob characters there. If you go ahead with your plans people will have their team create 10 noob chars after he made pz to come help him.