This was made in TFS 1.3 but should work in any TFS distribution as long you implement it correctly.
![unknown[1].png unknown[1].png](https://static3.otland.net/d/attachments/21/21096-474260e85cc86c7286793d61af5df115.jpg)
It works by changing the gameserver ip and port that the client is going to connect to. The proxyId is bound to the account and should be changed through your website. I won't provide any web page for this as there is too many AAC's so if you use it please consider sharing the page code with everyone (It would be nice since you are using this for free.)
You can add as many proxies you want in config.lua, tho it won't check if the proxy is alive or not.
Changes:
proxyList.patch · GitHub
And this in the database:
How to setup your proxy using nginx:
Run:
Add this:
Save it and run:
![unknown[1].png unknown[1].png](https://static3.otland.net/d/attachments/21/21096-474260e85cc86c7286793d61af5df115.jpg)
It works by changing the gameserver ip and port that the client is going to connect to. The proxyId is bound to the account and should be changed through your website. I won't provide any web page for this as there is too many AAC's so if you use it please consider sharing the page code with everyone (It would be nice since you are using this for free.)
You can add as many proxies you want in config.lua, tho it won't check if the proxy is alive or not.
Changes:
proxyList.patch · GitHub
And this in the database:
SQL:
ALTER TABLE `accounts` ADD `proxy_id` INT NOT NULL DEFAULT '0' AFTER `lastday`;
How to setup your proxy using nginx:
Run:
Code:
sudo nano /etc/nginx/nginx.conf
Add this:
Code:
stream {
server {
listen YOUR_PROXY_PORT;
proxy_pass SERVER_IP:SERVER_PORT;
}
}
Save it and run:
Code:
sudo nginx -s reload
Attachments
-
proxyList.patch6.3 KB · Views: 364 · VirusTotal
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