Dear collegues,
This is my first post here to announce our latest project: Akademicki 7.6 Legacy!
Our server originally launched in autumn 2006, almost 20 years ago! I began this journey hosting the server in a student house on my personal PC. Back then, we had an enormous player base and were one of the first—and largest—Open Tibia servers in Poland.
~ We are launching again on: 2nd May 2025 at 7PM CET ~
I think that players that time loved our low exp multiplayers and PVP mechanics, but times has passed, we stayed with our OTS engine and did not ported ourselves to TFS or other distros, but constantly we were optimizing and fixing bugs - some can say that makes no sense! And I`m partially in, but we have written a piece of good code, that I`m proud of!
Ok, lets and stories and go back to description:
====Akademicki Legacy short description====
Over the years, players have loved our low-exp progression and PvP mechanics. We’ve stayed on our original OTS engine instead of porting to TFS or other distributions, but we’ve continuously optimized it and squashed countless bugs. Some might say it’s pointless, and I partly agree—but I’m proud of the solid code we’ve written!
Enough history - here’s what makes Akademicki 7.6 Legacy special:
If you’re curious how a long-running server performs, love quests, and enjoy PvP, join us on 2 May!
Fan film from testserver:
A public test server is already up—feel free to explore. Please note that it’s still a work in progress and not indicative of the final gameplay.

Public testserver is running - you can take a feel. Please be advice my fellows that is not the final gameplay.
This is my first post here to announce our latest project: Akademicki 7.6 Legacy!
Our server originally launched in autumn 2006, almost 20 years ago! I began this journey hosting the server in a student house on my personal PC. Back then, we had an enormous player base and were one of the first—and largest—Open Tibia servers in Poland.
~ We are launching again on: 2nd May 2025 at 7PM CET ~
I think that players that time loved our low exp multiplayers and PVP mechanics, but times has passed, we stayed with our OTS engine and did not ported ourselves to TFS or other distros, but constantly we were optimizing and fixing bugs - some can say that makes no sense! And I`m partially in, but we have written a piece of good code, that I`m proud of!
Ok, lets and stories and go back to description:
====Akademicki Legacy short description====
Over the years, players have loved our low-exp progression and PvP mechanics. We’ve stayed on our original OTS engine instead of porting to TFS or other distributions, but we’ve continuously optimized it and squashed countless bugs. Some might say it’s pointless, and I partly agree—but I’m proud of the solid code we’ve written!
Enough history - here’s what makes Akademicki 7.6 Legacy special:
- 7.6 retro gameplay with modern-world enhancements
- Custom hardened OTC: anti-bot measures and rewritten network packets
- No pay-to-win: all items and premium features are earnable in-game
- Daily tasks and scheduled monster/boss spawns
- Daily dungeons granting 24-hour bonuses to damage, resistance, luck, and speed
- New sprites, items, outfits & magic effects
- New locations with challenging quests
- Enhanced boss mechanics: new magic-casting behaviors
- Balanced vocations with dedicated equipment
- Stable server protected by Cloudflare
- New-player protection: no PvP until level 10 (Rookgaard only)
- AOL protection up to level 30
- Active Discord community—serious when we need to be, goofy when we can!
If you’re curious how a long-running server performs, love quests, and enjoy PvP, join us on 2 May!
Fan film from testserver:
A public test server is already up—feel free to explore. Please note that it’s still a work in progress and not indicative of the final gameplay.

Post automatically merged:
Public testserver is running - you can take a feel. Please be advice my fellows that is not the final gameplay.
Last edited: