Jaed Le Raep
★Gaeming★
- Joined
- Sep 3, 2007
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EvoLight Online
The Vision
A custom server with elements that both lovers of RPG servers and Evo servers will love. RPG elements such as equipment upgrades and finding random loot scattered throughout the world of your adventures to fun and challenging spawns easily accessible via teleports for those who want convenience.
This project's scope will reward you no matter which kind of player you are. WIth a combination of high exp stages and custom spells to satisfy every vocation, you'll find a familiar and yet also refreshing experience with EvoLight Online.
Custom Features:The Vision
A custom server with elements that both lovers of RPG servers and Evo servers will love. RPG elements such as equipment upgrades and finding random loot scattered throughout the world of your adventures to fun and challenging spawns easily accessible via teleports for those who want convenience.
This project's scope will reward you no matter which kind of player you are. WIth a combination of high exp stages and custom spells to satisfy every vocation, you'll find a familiar and yet also refreshing experience with EvoLight Online.
Fully Custom Map (Never Seen Before)
Custom Vocations (Oathbreaker, Evoker)
Equipment Upgrade & Rarity System - Gode Level System
Every piece of equipment in the server is customized or altered in some way.
100% Regeneration Uptime - Food will serve a different purpose.
Unique Take on Teleports & Exploration
Rewarding Gameplay such as ways to gather pieces of a potion to craft infinite versions of each potion.
Methodologies:
-Certain things are kept familiar, but remastered. At launch, the four guaranteed vocations will be Sorcerer, Druid, Paladin, and Oathbreaker. Oathbreaker is more than just a rename for the Knight vocation. It's a complete remaster of what you may know about the Knight, keeping certain elements that are familiar to those that love the core gameplay of the class, while also introducing new levels of power to the vocation.
----This methodology applies to the other classes even if they are not renamed. Sorcerers and Druids gameplay is intended to be staggeringly different, with each having a deeper emphasis on their intended role. Strike spells have been stripped away from both vocations so that Sorcerers can focus on Area of Effect spells (waves, beams, and the UEs) with reduced cost and cooldowns. Their magic shield, known as Magic Veil is similar to classic 10.98 magic shield, in that it lasts only 15 seconds and has a spell cooldown of 6 seconds. Druids do not have Strike spells nor do they have any aoe damage spells. We've even taken away Heal Friend, and instead, there is a dynamic healing spell known as Heal Party that will heal party members. Their main method of combat will be Damage Over Time spells (Ignite and Electrify for example - all of which have been remastered in their formula). It's important that each class captures a familiar essence while introducing new and FUN ways to play that keep each hunt exciting.
-Unless it's logical, most creatures will not drop weapons or equipment, these are gained through hunting human race monsters or buying them from NPCs/trading with players. In addition, only human enemies, or certain creatures that would deem sensible would have gold, will drop gold or other currency.
----To this, gold/money is set to have great value. There are gold sinks set up in the server's design to help regulate its value (ie the cost of potions, certain spells, and more).It creates a dynamic in which players will be bartering with resources in addition to then bartering/trading with gold later on in the gameplay experience.
-There are deeper custom vocations, like the Evoker that use weapons to call forth different summons.
----To this, Evokers will be able to obtain contracts with a number of mini-bosses and bosses within the server, gaining a Gode that will allow said summoner to summon them to their aid. This however, will be one of the most difficult feats and mysteries in the entire server.
This is just the beginning of detailing what's already implemented or in the works as of right now. This project is primarily based on 10.98.
Post automatically merged:
EVOLIGHT ONLINE - Story Teaser One
In a world torn apart by war and chaos, the world of Evo, there stood a magnificent marble cathedral. It was a towering structure, with spires that reached towards the heavens and golden walls that glowed with otherworldly light. The people of the land saw the cathedral as a beacon of hope, a symbol of a new beginning for their world.
And so they came from all corners of the land: paladins, sorcerers, druids, and even unexpected oathbreakers, all united under the banner of Evo. They gathered in the shadow of the cathedral, their weapons at the ready, their hearts filled with courage and determination.
The first to step forward was a paladin, his crystalline arrow shining in the sunlight. He raised his longbow high and declared, "I pledge my life to the cause of Evo, to defend this cathedral with all that I am."
Next came the sorcerers, their hands crackling with elemental power. They murmured incantations under their breath, weaving waves of thundrous magic around the cathedral.
The druids, too, added their voices to the chorus, calling upon the forces of life to aid them in their quest. They summoned wards from the river of light above, weaving them into a network of barriers that would keep their enemies at bay.
And then, to the surprise of all, a group of oathbreakers stepped forward. These were men and women who had betrayed their own creator, who had once provided a life void of abundance - void of conflict - perfect. But now, they pledged their allegiance to Evo, and promised to fight alongside the other heroes.
And so, the battle begins. The forces of Gode have begun to descend upon the cathedral. The heroes, readied with their swords and spells stood firm and their spirits unbroken.