Hi, I am trying to start 'burn' condition using if statement inside onCastSpell but it doesn't work as it says that setCombatCondition can only be used while loading the script. However, if I do change it so it loads with the script, it will start without if statements
This will say that I cannot execute setCombatCondition inside the function:
And this will start without even checking the if statement..
ANY HELP APPRECIATED!
This will say that I cannot execute setCombatCondition inside the function:
Lua:
local percent = 50
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 7)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, 1, -0.3, 1)
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 10, 3000, -25)
function onCastSpell(cid, var)
addEvent(doCombat, 200, cid, combat, var)
addEvent(doCombat, 400, cid, combat, var)
addEvent(doCombat, 600, cid, combat, var)
if isPlayer(cid) and percent >= math.random(1,100) then
setCombatCondition(combat, condition)
print("Target is burning")
else
print("Try again")
end
return doCombat(cid, combat, var)
end
And this will start without even checking the if statement..
Lua:
local percent = 50
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 7)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 5)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, 1, -0.3, 1)
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 10, 3000, -25)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
addEvent(doCombat, 200, cid, combat, var)
addEvent(doCombat, 400, cid, combat, var)
addEvent(doCombat, 600, cid, combat, var)
if isPlayer(cid) and percent >= math.random(1,100) then
print("Target is burning")
else
print("Try again")
end
return doCombat(cid, combat, var)
end
ANY HELP APPRECIATED!