Hey guys, i'm trying to add exhaust on up/down stairs on source because of stairs PVP, but i will not do this to all players (default), this script will only check exhaust for players that have STORAGE X, WITH VALUE Y.
But how i check player storage value in sources?
I'm changing this in sources:
So, how i check player storage in sources?
Thanks adv.
OBS.: I know it's possible to do this in .LUA, but i want to do in sources (if possible).
But how i check player storage value in sources?
I'm changing this in sources:
Code:
//game.cpp
ReturnValue Game::internalMoveCreature(Creature* creature, Direction direction, uint32_t flags/* = 0*/)
Thanks adv.
OBS.: I know it's possible to do this in .LUA, but i want to do in sources (if possible).