If You Dont Have It:
Exori Mort
Exori Frigo
Holy Strike
Energy Strike
Terra Strike
Fire Strike
dont have yet
Exori Mort
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH )
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end
Exori Frigo
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 43)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end
Holy Strike
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end
Energy Strike
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 37)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end
Terra Strike
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 46)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -32, -0.5, 0)
local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 46)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -32, -0.5, 0)
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end
Fire Strike
dont have yet