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OTClient Exp Analyzer Button and Reset Button

potinho

Advanced OT User
Joined
Oct 11, 2009
Messages
1,402
Solutions
17
Reaction score
150
Location
Brazil
Hi guys, how are you?

I have implemented on my server an exp analyzer module, seems works, but button goes weird when i press it to open, like image bellow:

btn closed:
1657639502159.png

btn opened:
1657639522427.png

I want to add a button named "reset" on XP static too, to reset session to 0. Can u guys help me? Follow files:

exph.lua
Lua:
exphWindow = nil
exphButton = nil

function init()
  connect(LocalPlayer, {
    onExperienceChange = onExperienceChange
  })
  
  connect(g_game, {
    onGameStart = refresh,
    onGameEnd = offline
  })
  
  exphWindow = g_ui.loadUI('exph', modules.game_interface.getRightPanel())
  exphButton =  modules.client_topmenu.addRightGameToggleButton('exphButton', tr('Experience Analyzer (Ctrl+H)'), '/images/topbuttons/exph', toggle)
  exphButton:setOn(exphWindow:isVisible())
  g_keyboard.bindKeyDown('Ctrl+H', toggle)

  --refresh()
  exphWindow:setup()
  
  startFreshExpHWindow()
  
end

--//########## REAL MAGIC ##########//--
expHUpdateEvent = 0
expHVar = {
    originalExpAmount = 0,
    lastExpAmount = 0,
    historyIndex = 0,
    sessionStart = 0,
}
expHistory = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}

function startFreshExpHWindow()
    resetExpH()
    if expHUpdateEvent ~= 0 then
        removeEvent(expHUpdateEvent)
    end
    updateExpHWindow()
end

function updateExpHWindow()
    expHUpdateEvent = scheduleEvent(updateExpHWindow, 5000)
    local player = g_game.getLocalPlayer()
    if not player then return end --Wont go future if there's no player
  
    local currentExp = player:getExperience()
    if expHVar.lastExpAmount == 0 then
        expHVar.lastExpAmount = currentExp
    end
    if expHVar.originalExpAmount == 0 then
        expHVar.originalExpAmount = currentExp
    end
    local expDiff = math.floor(currentExp-expHVar.lastExpAmount)
    updateExpHistory(expDiff)
    expHVar.lastExpAmount = currentExp
    
    local _expGained = math.floor(currentExp-expHVar.originalExpAmount)
    
    local _expHistory = getExpGained()
    if _expHistory <= 0 and (expHVar.sessionStart > 0 or _expGained > 0) then --No Exp gained last 5 min, lets stop
        resetExpH()
        return false
    end
    
    local _session = 0
    local _start = expHVar.sessionStart
    if _start > 0 and _expGained > 0 then
        _session = math.floor(g_clock.seconds()-_start)
    end
    
    local string_session = getTimeFormat(_session)
    local string_expGain = number_format(_expGained)
    -----------------------------------------------------
    local _getExpHour = getExpPerHour(_expHistory, _session)
    local string_expph = number_format(_getExpHour)
    -----------------------------------------------------

    local _lvl = player:getLevel()
    local _nextLevelExp = getExperienceForLevel(_lvl+1)
    local _expToNextLevel = math.floor(_nextLevelExp-currentExp)
    
    local string_exptolevel = number_format(_expToNextLevel)
    
    local _timeToNextLevel = getNextLevelTime(_expToNextLevel, _getExpHour)
    local string_timetolevel = getTimeFormat(_timeToNextLevel)
    
    setSkillValue('session',        string_session)
    setSkillValue('expph',            string_expph)
    setSkillValue('expgained',        string_expGain)
    setSkillValue('exptolevel',        string_exptolevel)
    setSkillValue('timetolevel',    string_timetolevel)
end

function getNextLevelTime(_expToNextLevel, _getExpHour)
    if _getExpHour <= 0 then
        return 0
    end
    local _expperSec = (_getExpHour/3600)
    local _secToNextLevel = math.ceil(_expToNextLevel/_expperSec)
    return _secToNextLevel
end

function getExperienceForLevel(lv)
    lv = lv - 1
    return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end

function getNumber(msg)
    b, e = string.find(msg, "%d+")
    
    if b == nil or e == nil then
        count = 0
    else
        count = tonumber(string.sub(msg, b, e))
    end    
    return count
end

function number_format(amount)
  local formatted = amount
  while true do
    formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
    if (k==0) then
      break
    end
  end
  return formatted
end

function getExpPerHour(_expHistory, _session)
    if _session < 10 then
        _session = 10
    elseif _session > 300 then
        _session = 300
    end
    
    local _expSec = _expHistory/_session
    local _expH = math.floor(_expSec*3600)
    if _expH <= 0 then
        _expH = 0
    end
    return getNumber(_expH)
end

function getTimeFormat(_secs)
    local _hour = math.floor(_secs/3600)
    _secs = math.floor(_secs-(_hour*3600))
    local _min = math.floor(_secs/60)
    
    if _hour <= 0 then
        _hour = "00"
    elseif _hour <= 9 then
        _hour = "0".. _hour
    end
    if _min <= 0 then
        _min = "00"
    elseif _min <= 9 then
        _min = "0".. _min
    end
    return _hour ..":".. _min
end

function updateExpHistory(dif)
    if dif > 0 then
        if expHVar.sessionStart == 0 then
            expHVar.sessionStart = g_clock.seconds()
        end
    end
    
    local _index = expHVar.historyIndex
    expHistory[_index] = dif
    _index = _index+1
    if _index < 0 or _index > 59 then
        _index = 0
    end
    expHVar.historyIndex = _index
end

function getExpGained()
    local totalExp = 0
    for key,value in pairs(expHistory) do
        totalExp = totalExp+value
    end
    return totalExp
end

function resetExpH()
    expHVar.originalExpAmount = 0
    expHVar.lastExpAmount = 0
    expHVar.historyIndex = 0
    expHVar.sessionStart = 0

    setSkillValue('session',        "00:00")
    setSkillValue('expph',            0)            setSkillColor('expph',            '#1eff00')
    setSkillValue('expgained',        0)            setSkillColor('expgained',        '#d8ff00')
    setSkillValue('exptolevel',        0)            setSkillColor('exptolevel',        '#ff9600')
    setSkillValue('timetolevel',    "00:00")    setSkillColor('timetolevel',    '#ff6767')
    
    for key,value in pairs(expHistory) do
        value = 0
    end
end
--//########## REAL MAGIC ##########//--

function terminate()
  disconnect(LocalPlayer, {
    onExperienceChange = onExperienceChange
  })
  disconnect(g_game, {
    onGameStart = refresh,
    onGameEnd = offline
  })

  g_keyboard.unbindKeyDown('Ctrl+H')
  exphWindow:destroy()
  exphButton:destroy()
end

function expForLevel(level)
  return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200)
end

function expToAdvance(currentLevel, currentExp)
  return expForLevel(currentLevel+1) - currentExp
end

function resetSkillColor(id)
  local skill = exphWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setColor('#bbbbbb')
end

function setSkillValue(id, value)
  local skill = exphWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setText(value)
end

function setSkillColor(id, value)
  local skill = exphWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setColor(value)
end

function setSkillTooltip(id, value)
  local skill = exphWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('value')
  widget:setTooltip(value)
end

function setSkillPercent(id, percent, tooltip)
  local skill = exphWindow:recursiveGetChildById(id)
  local widget = skill:getChildById('percent')
  widget:setPercent(math.floor(percent))

  if tooltip then
    widget:setTooltip(tooltip)
  end
end

function comma_value(n)
    local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$')
    return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
end

function onExperienceChange(localPlayer, currentExperience, print_s)
    --Not entierly sure if this is the event function whenever you gain exp ingame
end

function refresh()
    local player = g_game.getLocalPlayer()
    if not player then return end

    resetExpH()

    local contentsPanel = exphWindow:getChildById('contentsPanel')
    exphWindow:setContentMinimumHeight(44)
    exphWindow:setContentMaximumHeight(87)

    exphButton:setOn(exphWindow:isVisible())
end

function offline()
    startFreshExpHWindow()
end

function toggle()
  exphButton:setOn(not exphWindow:isVisible())
  if exphWindow:isVisible() then
      exphWindow:close()
  else
      exphWindow:open()
  end
end

function onMiniWindowClose()
    exphButton:setOn(false)
end

exph.otui

Code:
SkillFirstWidget < UIWidget

exphButton < UIButton
  height: 21
  margin-bottom: 2
  &onClick: onexphButtonClick

SkillNameLabel < GameLabel
  font: verdana-11px-antialised
  color: #AFAFAF
  anchors.left: parent.left
  anchors.top: parent.top
  anchors.bottom: parent.bottom

SkillValueLabel < GameLabel
  id: value
  font: verdana-11px-antialised
  color: #AFAFAF
  text-align: topright
  anchors.right: parent.right
  anchors.top: parent.top
  anchors.bottom: parent.bottom
  anchors.left: prev.left

SkillPercentPanel < ProgressBar
  id: percent
  image-source: /images/ui/progressbarexph
  background-color: #00C000
  border: 1 black
  height: 5
  margin-top: 15
  anchors.left: parent.left
  anchors.right: parent.right
  anchors.top: parent.top
  phantom: false

MiniWindow
  id: exphWindow
  !text: tr('XP Statistics')
  color: #8F8F8F
  height: 70
  icon: /images/topbuttons/exph
  @onClose: modules.game_exph.onMiniWindowClose()
  &save: true

  MiniWindowContents
    padding-left: 5
    padding-right: 5
    layout: verticalBox

    exphButton
      margin-top: 1
      id: session
      height: 15
      SkillNameLabel
        !text: tr('Session:')
      SkillValueLabel

    exphButton
      id: expph
      height: 15
      SkillNameLabel
        !text: tr('Exp/h:')
      SkillValueLabel

    exphButton
      id: expgained
      height: 15
      SkillNameLabel
        !text: tr('Exp Gained:')
      SkillValueLabel

    exphButton
      id: exptolevel
      height: 15
      SkillNameLabel
        !text: tr('Exp to level:')
      SkillValueLabel

    exphButton
      id: timetolevel
      height: 15
      SkillNameLabel
        !text: tr('Next lvl in:')
      SkillValueLabel

  HorizontalSeparator
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 8
    margin-left: 10
    margin-right: 10
 
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