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Exp ring for 0.4

Thx lol94, more this script don't have duration ? ;s
Hmm edit on items.xml?
Code:
<item id="6093" override="yes" article="a" name="ring experience">
    <attribute key="description" value="Magic ring which accelerates the acquisition of experience." />
    <attribute key="slotType"    value="ring" />
    <attribute key="weight"      value="50" />
    [COLOR="Red"]<attribute key="duration" value="7200" />[/COLOR]
</item>
 
Code:
<item id="6093" [COLOR="#FF0000"]override="yes"[/COLOR] article="a" name="ring experience">
    <attribute key="description" value="Magic ring which accelerates the acquisition of experience." />
    <attribute key="slotType"    value="ring" />
    <attribute key="weight"      value="50" />
    <attribute key="duration" value="7200" />
</item>

What does it means? (override="yes")
 
What does it means? (override="yes")

So you can use the buffer in the movements. This way isn't going to work, try another way.

If you want the best and most accurate experience ring or item, you'll need to edit sources (not to make the item, but to operate certain functions properly).

I would suggest writing it in Lua, at the least.
 
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