Realzone
New Member
- Joined
- Dec 22, 2010
- Messages
- 72
- Reaction score
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Hello!
Do anyone know the actually forumla for PVP enforced for real tibia?
All I can find in my sourcers are:
This seems quite high? I put so there is a level range for 30 levels to kill someone.
If im the same level as the one I kill I almost recieve 7-8 levels, lets say both level 60.
I can also change this 0.75 to 0.1 and then it seemed quite well, earned 2-3 levels for killing but the loss was a bit low now.
Hope you understand.
Thanks!
Do anyone know the actually forumla for PVP enforced for real tibia?
All I can find in my sourcers are:
Lua:
if (attackerPlayer && attackerPlayer != this && skillLoss && std::abs(static_cast<int32_t>(attackerPlayer->getLevel() - level)) <= g_config.getNumber(ConfigManager::EXP_FROM_PLAYERS_LEVEL_RANGE)) {
return std::max<uint64_t>(0, std::floor(getLostExperience() * getDamageRatio(attacker) * 0.75));
This seems quite high? I put so there is a level range for 30 levels to kill someone.
If im the same level as the one I kill I almost recieve 7-8 levels, lets say both level 60.
I can also change this 0.75 to 0.1 and then it seemed quite well, earned 2-3 levels for killing but the loss was a bit low now.
Hope you understand.
Thanks!