Fuck you....... turn off your skype sound next time, you confused me. :'(Well, Code still needs a lot of enchantments, so compiling in linux may result in some problems!
Please report back any issues in compiling, give feedback and as well make pull requests if you see errors.
hahaha it's their problem, they couldn't wait until i capture it.Fuck you....... turn off your skype sound next time, you confused me. :'(
these are simple Lua scripts. The fact that client shows correct squares, animations/sprites. thats what I'm surprised about.You should not be able to join the party of someone who is currently in an aggression.
Can you walk through yellow magic walls and does the shooter get white skull / pz when someone walks into a red mode magic wall?
Posts like this piss me off.these are simple Lua scripts. The fact that client shows correct squares, animations/sprites. thats what I'm surprised about.
I don't get what you are trying to say. But as far as I understand, the code is already public in github, I already made a thread for that before saying i am going to work on this.Posts like this piss me off.
Whether or not the code is simple or complex should not matter.
The effort put in by OP and then shared with the community, should be appreciated.
Snide remarks about how easy the content is to create (whether it is true or not) is disrespectful.
tl;dr Keep your negativity to yourself.
Sorry for double post, can't edit. Yeah if the player casted the field within fist mode, or his current mode is fist, everyone walk over his fields get's attacked by him, as well his mw walls become blocking!You should not be able to join the party of someone who is currently in an aggression.
Can you walk through yellow magic walls and does the shooter get white skull / pz when someone walks into a red mode magic wall?
That's already implemented into the client with this system. This is an implementation that CipSoft made to Real tibia, in which slavi has decided to release for people to implement into their OTs.these are simple Lua scripts. The fact that client shows correct squares, animations/sprites. thats what I'm surprised about.
huh what? read my post again pls.Posts like this piss me off.
Whether or not the code is simple or complex should not matter.
The effort put in by OP and then shared with the community, should be appreciated.
Snide remarks about how easy the content is to create (whether it is true or not) is disrespectful.
tl;dr Keep your negativity to yourself.
I don't get you, summ said things that I already did except for party. Everything is already done.huh what? read my post again pls.
I was praising Slavi for making something like that work. But answered to Summ that even if Fields doesn't apply skulls correctly its just few lines of simple lua scripts to make it work.
Another thing, players can't walk over red-mode magic wall, should I give him pz and allow them to walk over?You should not be able to join the party of someone who is currently in an aggression.
Can you walk through yellow magic walls and does the shooter get white skull / pz when someone walks into a red mode magic wall?
This is already implemented for all magicfields, But there is one problem that mwalls are showing in Blue so that player can't walk through them, i can rebase the formula, But i don't have clue about side-effects.If someone shots a red mode magic wall and another player tries to walk through it, the shooter will receive white skull and the player trying to pass will bounce back.