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Extra loot and Autoloot

tomaszek123

Member
Joined
May 29, 2014
Messages
71
Solutions
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18
Hello,

I have a script extra loot that adds basically extra loot to all monsters, however my second auto loot system doesn't pick this item from extra loot.

Can someone help me out please, TIA!


No console error
TFS 1.5

Extra loot:

Lua:
local monsters = {
    -- all monsters
    all = {
        loot = {
            { itemId=39766, count=1, chance=5 },
            { itemId=39766, count=1, chance=3 },
            { itemId=35354, count=1, chance=1 },
            { itemId=31151, count=1, chance=1 }
        }
    },
    ["rotworm"] = {
        loot = {
            { itemId=2398, count=10, chance=1 }
        }
    },
    ["dragon"] = {
        loot = {
            { itemId=2152, minCount=10, maxCount=20, chance=1 }
        }
    }
}

local ec = EventCallback

function ec.onDropLoot(monster, corpse)
    if not corpse or not corpse:getType():isContainer() then
        return
    end
    local m = monsters[monster:getName():lower()] or monsters.all
    local loot = m.loot
    if #loot == 0 then
        return
    end
    local showText = false
    for _, lootItem in pairs(loot) do
        if math.random(100) <= lootItem.chance then
            local it = ItemType(lootItem.itemId)
            if lootItem.count then
                if corpse:addItem(lootItem.itemId, it:isStackable() and lootItem.count or 1) then
                    showText = true
                end
            elseif corpse:addItem(lootItem.itemId, it:isStackable() and math.random(lootItem.minCount or 1, lootItem.maxCount or 100) or 1) then
                showText = true
            end
        end
    end

    if showText then
        monster:say("EXTRA LOOT", TALKTYPE_MONSTER_SAY)
    end
end

ec:register(777)






Auto loot:

Code:
local autoloot = {
    talkaction = "!autoloot",
    storageBase = 500000,
    freeAccountLimit = 10,
    premiumAccountLimit = 20,
    currencyToBank = true
}

local currencyItems = {}
if autoloot.currencyToBank then
    for index, item in pairs(Game.getCurrencyItems()) do
        currencyItems[item:getId()] = true
    end
end

local autolootCache = {}
local textEditRequests = {}

local function getPlayerLimit(player)
    return player:isPremium() and autoloot.premiumAccountLimit or autoloot.freeAccountLimit
end

local function getPlayerAutolootItems(player)
    local limits = getPlayerLimit(player)
    local guid = player:getGuid()
    local itemsCache = autolootCache[guid]
    if itemsCache then
        if #itemsCache > limits then
            local newChache = {unpack(itemsCache, 1, limits)}
            autolootCache[guid] = newChache
            return newChache
        end
        return itemsCache
    end

    local items = {}
    for i = 1, limits do
        local itemType = ItemType(math.max(player.storage[autoloot.storageBase + i], 0))
        if itemType and itemType:getId() ~= 0 then
            items[#items +1] = itemType:getId()
        end
    end

    autolootCache[guid] = items
    return items
end

local function setPlayerAutolootItems(player, newItems)
    local items = getPlayerAutolootItems(player)
    for i = getPlayerLimit(player), 1, -1 do
        local itemId = newItems[i]
        if itemId then
            player.storage[autoloot.storageBase + i] = itemId
            items[i] = itemId
        else
            player.storage[autoloot.storageBase + i] = -1
            table.remove(items, i)
        end
    end
    return true
end

local function addPlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    for _, id in pairs(items) do
        if itemId == id then
            return false
        end
    end
    items[#items +1] = itemId
    return setPlayerAutolootItems(player, items)
end

local function removePlayerAutolootItem(player, itemId)
    local items = getPlayerAutolootItems(player)
    for i, id in pairs(items) do
        if itemId == id then
            table.remove(items, i)
            return setPlayerAutolootItems(player, items)
        end
    end
    return false
end

local function hasPlayerAutolootItem(player, itemId)
    for _, id in pairs(getPlayerAutolootItems(player)) do
        if itemId == id then
            return true
        end
    end
    return false
end

local ec = EventCallback

function ec.onDropLoot(monster, corpse)
    if not corpse:getType():isContainer() then
        return
    end

    local corpseOwner = Player(corpse:getCorpseOwner())
    local items = corpse:getItems()
    local warningCapacity = false
    for _, item in pairs(items) do
        local itemId = item:getId()
        if hasPlayerAutolootItem(corpseOwner, itemId) then
            if currencyItems[itemId] then
                local worth = item:getWorth()
                corpseOwner:setBankBalance(corpseOwner:getBankBalance() + worth)
                corpseOwner:sendTextMessage(MESSAGE_STATUS_SMALL, string.format("Your balance increases by %d gold coins.", worth))
                item:remove()
            elseif not item:moveTo(corpseOwner, 0) then
                warningCapacity = true
            end
        end
    end

    if warningCapacity then
        corpseOwner:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You no have capacity.")
    end
end

ec:register(3)

local talkAction = TalkAction(autoloot.talkaction)

function talkAction.onSay(player, words, param, type)
    local split = param:splitTrimmed(",")
    local action = split[1]
    if not action then
        player:showTextDialog(2160, string.format("Examples of use:\n%s add,gold coin\n%s remove,gold coin\n%s clear\n%s show\n%s edit\n\n~Available slots~\nfreeAccount: %d\npremiumAccount: %d\ncurrency to bank: %s", words, words, words, words, words, autoloot.freeAccountLimit, autoloot.premiumAccountLimit, autoloot.currencyToBank and "yes" or "no"), false)
        return false
    end

    if action == "clear" then
        setPlayerAutolootItems(player, {})
        player:sendCancelMessage("Autoloot list cleaned.")
        return false
    elseif action == "show" then
        local items = getPlayerAutolootItems(player)
        local description = {string.format('~ Your autoloot list, capacity: %d/%d ~\n', #items, getPlayerLimit(player))}
        for i, itemId in pairs(items) do
            description[#description +1] = string.format("%d) %s", i, ItemType(itemId):getName())
        end
        player:showTextDialog(2160, table.concat(description, '\n'), false)
        return false
    elseif action == "edit" then
        local items = getPlayerAutolootItems(player)
        if #items == 0 then
            -- Example
            items = {2160,2672,2432}
        end
        local description = {}
        for i, itemId in pairs(items) do
            description[#description +1] = ItemType(itemId):getName()
        end
        player:registerEvent("autolootTextEdit")
        player:showTextDialog(1948, string.format("To add articles you just have to write their IDs or names on each line\nfor example:\n\n%s", table.concat(description, '\n')), true, 666)
        textEditRequests[player:getGuid()] = true
        return false
    end

    local function getItemType()
        local itemType = ItemType(split[2])
        if not itemType or itemType:getId() == 0 then
            itemType = ItemType(math.max(tonumber(split[2]) or 0), 0)
            if not itemType or itemType:getId() == 0 then
                player:sendCancelMessage(string.format("The item %s does not exists!", split[2]))
                return false
            end
        end
        return itemType
    end

    if action == "add" then
        local itemType = getItemType()
        if itemType then
            local limits = getPlayerLimit(player)
            if #getPlayerAutolootItems(player) >= limits then
                player:sendCancelMessage(string.format("Your auto loot only allows you to add %d items.", limits))
                return false
            end

            if addPlayerAutolootItem(player, itemType:getId()) then
                player:sendCancelMessage(string.format("Perfect you have added to the list: %s", itemType:getName()))
            else
                player:sendCancelMessage(string.format("The item %s already exists!", itemType:getName()))
            end
        end
        return false
    elseif action == "remove" then
        local itemType = getItemType()
        if itemType then
            if removePlayerAutolootItem(player, itemType:getId()) then
                player:sendCancelMessage(string.format("Perfect you have removed to the list the article: %s", itemType:getName()))
            else
                player:sendCancelMessage(string.format("The item %s does not exists in the list.", itemType:getName()))
            end
        end
        return false
    end

    return false
end

talkAction:separator(" ")
talkAction:register()

local creatureEvent = CreatureEvent("autolootCleanCache")

function creatureEvent.onLogout(player)
    setPlayerAutolootItems(player, getPlayerAutolootItems(player))
    autolootCache[player:getGuid()] = nil
    return true
end

creatureEvent:register()

creatureEvent = CreatureEvent("autolootTextEdit")

function creatureEvent.onTextEdit(player, item, text)
    player:unregisterEvent("autolootTextEdit")

    local split = text:splitTrimmed("\n")
    local items = {}
    for index, name in pairs(split) do repeat
        local itemType = ItemType(name)
        if not itemType or itemType:getId() == 0 then
            itemType = ItemType(tonumber(name))
            if not itemType or itemType:getId() == 0 then
                break
            end

            break
        end

        items[#items +1] = itemType:getId()
    until true end
    setPlayerAutolootItems(player, items)
    player:sendCancelMessage(string.format("Perfect, you have modified the list of articles manually."))
    return true
end

creatureEvent:register()
 
Im not 100% sure but I think the register of onDropLoot function is the order that the event is executed.

your extra loot function is being registered after the autoloot, so the item is being created after you already looted the corpse.

ec:register(777) in your extraloot and ec:register(3) in your autoloot

try changing those numbers, and use a smaller one on the extra loot script
 
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