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fieldabsorbpercentfire (Help)

LucasFerraz

Systems Analyst
Joined
Jun 10, 2010
Messages
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Location
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How can I add fieldabsorbpercentfire to my server?
Using dev 0.4, rev3884.


Found it
"absorbFieldDamage" -- So it is implemented? I will search it.


PS:

Code:
else if(tmpStrValue == "fieldabsorbpercentfire")
			{
				if(readXMLInteger(itemAttributesNode, "value", intValue))
					it.abilities.fieldAbsorb[COMBAT_FIREDAMAGE] += intValue;
			}

Found it, now you should use this instead of the absorbperencetfire, just useable on latest revs and it should be like:

LUA:
    <item id="9932" article="a" name="firewalker boots">
        <attribute key="description" value="Wearing these boots reduces the damage gotten from fiery ground." />
        <attribute key="weight" value="950" />
        <attribute key="armor" value="2" />
        <attribute key="slotType" value="feet" />
        <attribute key="fieldAbsorbPercentFire" value="90" />
        <attribute key="decayTo" value="10022" />
        <attribute key="transformDeEquipTo" value="9933" />
        <attribute key="duration" value="3600" />
        <attribute key="showduration" value="1" />
    </item>
    <item id="9933" article="a" name="firewalker boots">
        <attribute key="description" value="Wearing these boots reduces the damage gotten from fiery ground." />
        <attribute key="weight" value="950" />
        <attribute key="armor" value="2" />
        <attribute key="slotType" value="feet" />
        <attribute key="fieldAbsorbPercentFire" value="90" />
        <attribute key="transformEquipTo" value="9932" />
        <attribute key="stopduration" value="1" />
        <attribute key="showduration" value="1" />
    </item>
 
Try to download rev 3885, and then look what changes were made to make it support protocol 8.61, it's not hard just use your brain damn it.
 
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