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Solved Fire Field Server Crash

Greypaw

Project Greypaw
Joined
Sep 4, 2013
Messages
110
Reaction score
19
Location
United States
Hey OTLand, I'm usually the one helping people, but right now I kinda need some help myself. So, basically the problem is, whenever a Dragon Lord does his AoE fire thing, and I kill it, then step into that fire, the server crashes. But it's only on the dead Dragon Lords!

Server Version: TFS 0.3.5pl1 (8.6)

Dragon Lord.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dragon Lord" nameDescription="a dragon lord" race="blood" experience="2100" speed="240" manacost="0">
    <health now="1900" max="1900"/>
    <look type="39" corpse="5984"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="300"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="90" attack="44"/>
        <attack name="fire" interval="2000" chance="16" range="7" radius="4" target="1" min="-100" max="-200">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="fire" interval="2000" chance="16" length="8" spread="3" min="-150" max="-250">
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="firefield" interval="2000" chance="16" range="7" radius="4" target="1">
            <attribute key="shootEffect" value="fire"/>
        </attack>
    </attacks>
    <defenses armor="22" defense="35">
        <defense name="healing" interval="2000" chance="16" min="60" max="100">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element earthPercent="80"/>
        <element energyPercent="20"/>
        <element icePercent="-10"/>
    </elements>
    <immunities>
        <immunity fire="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="5000" chance="9">
        <voice sentence="ZCHHHHH" yell="1"/>
        <voice sentence="YOU WILL BURN!" yell="1"/>
    </voices>
    <loot>
    <item id="2148" countmax="100" chance="33475" /><!-- gold coin -->
    <item id="2148" countmax="100" chance="33475" /><!-- gold coin -->
    <item id="2148" countmax="45" chance="33475" /><!-- gold coin -->
    <item id="2672" chance="77450" /><!-- dragon ham -->
    <item id="2796" chance="12500" /><!-- green mushroom -->
    <item id="2146" chance="5500" /><!-- small sapphire -->
    <item id="5882" countmax="3" chance="2450" /><!-- red dragon scale -->
    <item id="2547" countmax="7" chance="4250" /><!-- power bolt -->
    <item id="2167" chance="5475" /><!-- energy ring -->
    <item id="7402" chance="600" /><!-- dragon slayer -->
    <item id="7378" countmax="3" chance="6500" /><!-- royal spear -->
    <item id="1976" chance="9525" /><!-- book -->
    <item id="2033" chance="3550" /><!-- golden mug -->
    <item id="1987" chance="100000"><!-- bag -->
        <inside>
            <item id="2177" chance="1050" /><!-- life crystal -->
            <item id="2498" chance="725" /><!-- royal helmet -->
            <item id="2528" chance="800" /><!-- tower shield -->
            <item id="7588" chance="1400" /><!-- strong health potion -->
            <item id="5948" chance="1525" /><!-- red dragon leather -->
            <item id="2392" chance="850" /><!-- fire sword -->
            <item id="2479" chance="925" /><!-- strange helmet -->
            <item id="2492" chance="600" /><!-- dragon scale mail -->
            <item id="7399" chance="600" /><!-- dragon lord trophy -->
        </inside>
    </item>
</loot>
</monster>
 
I would try helping more, but I have work in 10 minutes :/. Here's my DL script, I guess look and see if anything's different that shouldn't be
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dragon Lord" nameDescription="a dragon lord" race="blood" experience="2100" speed="240" manacost="0">
    <health now="1900" max="1900"/>
    <look type="39" corpse="5984"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="300"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="100" attack="40"/>
        <attack name="fire" interval="2000" chance="17" range="7" radius="4" target="1" min="-60" max="-180">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="firefield" interval="1000" chance="15" range="7" radius="4" target="1">
            <attribute key="shootEffect" value="fire"/>
        </attack>
        <attack name="fire" interval="3000" chance="17" length="8" spread="3" min="-70" max="-250">
            <attribute key="areaEffect" value="firearea"/>
        </attack>
    </attacks>
    <defenses armor="22" defense="35">
        <defense name="healing" interval="1000" chance="25" min="57" max="93">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element firePercent="100"/>
        <element earthPercent="90"/>
        <element energyPercent="20"/>
        <element icePercent="-10"/>
    </elements>
    <immunities>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="5000" chance="10">
        <voice sentence="ZCHHHHH" yell="1"/>
        <voice sentence="YOU WILL BURN!" yell="1"/>
    </voices>
    <loot>
        <item id="2148" countmax="90" chance="33750"/><!-- gold coin -->
        <item id="2148" countmax="80" chance="33750"/><!-- gold coin -->
        <item id="2148" countmax="60" chance="33750"/><!-- gold coin -->
        <item id="1976" chance="10000"/><!-- gemmed book -->
        <item id="2672" countmax="5" chance="11500"/><!-- dragon ham -->
        <item id="7399" chance="200"/><!-- dragon lord trophy -->
        <item id="2167" chance="5250"/><!-- energy ring -->
        <item id="2392" chance="750"/><!-- fire sword -->
        <item id="2033" chance="2650"/><!-- golden mug -->
        <item id="2796" chance="12000"/><!-- green mushroom -->
        <item id="2177" chance="950"/><!-- life crystal -->
        <item id="2547" countmax="7" chance="2500"/><!-- power bolt -->
        <item id="5948" chance="750"/><!-- red dragon leather -->
        <item id="5882" chance="1750"/><!-- red dragon scale -->
        <item id="2498" chance="250"/><!-- royal helmet -->
        <item id="7378" countmax="3" chance="5500"/><!-- royal spear -->
        <item id="2146" chance="5300"/><!-- small sapphire -->
        <item id="2479" chance="250"/><!-- strange helmet -->
        <item id="7588" chance="950"/><!-- strong health potion -->
        <item id="2528" chance="950"/><!-- tower shield -->
        <item id="7402" chance="150"/><!-- dragon slayer -->
        <item id="2492" chance="200"/><!-- dragon scale mail -->
    </loot>
</monster>
 
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