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Fires Pits of Inferno!

Kojiiro

Nobody cares. Do yourself.
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my English is gruesome so I'll show more and talk less

I wonder if someone would have the script searing fires the pits of inferno quest.

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hugs kojiiro
 
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here you go its pretty simple to figure out. hope it helps.

<movevent type="StepIn" actionid="10208" event="script" value="VocationFire/Knight/FireKnightWeak.lua" />
<movevent type="StepIn" actionid="10209" event="script" value="VocationFire/Knight/FireKnightMedium.lua" />
<movevent type="StepIn" actionid="10210" event="script" value="VocationFire/Knight/FireKnightStrong.lua" />
<movevent type="StepIn" actionid="10211" event="script" value="VocationFire/Druid/FireDruidWeak.lua" />
<movevent type="StepIn" actionid="10212" event="script" value="VocationFire/Druid/FireDruidMedium.lua" />
<movevent type="StepIn" actionid="10213" event="script" value="VocationFire/Druid/FireDruidStrong.lua" />
<movevent type="StepIn" actionid="10214" event="script" value="VocationFire/Paladin/FirePaladinWeak.lua" />
<movevent type="StepIn" actionid="10215" event="script" value="VocationFire/Paladin/FirePaladinMedium.lua" />
<movevent type="StepIn" actionid="10216" event="script" value="VocationFire/Paladin/FirePaladinStrong.lua" />
<movevent type="StepIn" actionid="10217" event="script" value="VocationFire/Sorcerer/FireSorcererWeak.lua" />
<movevent type="StepIn" actionid="10218" event="script" value="VocationFire/Sorcerer/FireSorcererMedium.lua" />
<movevent type="StepIn" actionid="10219" event="script" value="VocationFire/Sorcerer/FireSorcererStrong.lua" />
<movevent type="StepIn" actionid="10220" event="script" value="VocationFire/Knight/FireKnightDeath.lua" />
<movevent type="StepIn" actionid="10221" event="script" value="VocationFire/Druid/FireDruidDeath.lua" />
<movevent type="StepIn" actionid="10222" event="script" value="VocationFire/Paladin/FirePaladinDeath.lua" />
<movevent type="StepIn" actionid="10223" event="script" value="VocationFire/Sorcerer/FireSorcererDeath.lua" />
 

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I already could later add the actions now precizo something, that when the player is not the right vocation he takes the hit and the hit show like this:



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open ur map go to the fires and set actionids on them. take the folder vocationfire and put it in side data/movements/scripts. copy the code above into movements.xml
 
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